Fake Name: Dante.
Last Name: De'Maquis.
Appearance:

Attractive Drow Elf with a near perpetual 'devil may care' smirk playfully dancing upon his lips. Having golden eyes that are framed by his longish fringe.
Unfortunately this is all hidden away beneath a hood and mask almost always. His well toned body also hidden beneath a robe and a full bodied cloak, wrapping around his form entirely.
Race: Drow
Age: 117
Height: 5'5
Weight: 38.5kg, 85lb
Eyes: Gold
Hair: White
Facial Hair Style: No facial hair
Personality Profile: Selfish to a fault, his only redeeming feature is his sense of loyalty and complete refusal to betray a friend. He is a mischievous trickster who enjoys pretending to be a bit of a jester and fool. This conceals his true measured, intelligent, level headed and eloquently spoken true nature. He also views this pursuit as paying tribute to Leira by deceiving others.
He is a womanizer and a charmer, believing there is no woman out there who would accept him (being primarily a surfacer), nor a single "one" out there for him regardless.
He would never kill someone who surrenders needlessly, he is out for fame and profit and views leaving a corpse trail as sloppy.
Very thick skinned and hard to insult, he mostly finds taunting a truly amusing and fun game to play.
General Health: Beyond perfect physical condition.
Deity: Leira
Initial Alignment: Lawful Neutral
Profession: Professional Bandit
Base Class & Proposed Development: Rogue/Assassin... or maybe rogue/wizard/warlock... no! ranger! wait monk! who knows!?
Habits/Hobbies: His pranks are perpetual and his favorite pass time. A more malicious form being his anger towards any Drow priestess, he will habitually test their patience with his cute yet intolerable advances and attempt to charm them, hoping to use them emotionally and leave them discarded as they use others.
He otherwise loves to toy with new accents and switching between them, training, drinking, traveling, mugging, mugging, mugging, plotting detailed heists and playing the "this bridge has a toll" game.
Languages: Common, Drow, Abyssal, Sylvan, Elven.
Weapon of Choice: Quarter staff... no, kama! wait slapping! or bow!
Background:
Zaknadra was born in the Drow city of Menzoberranzan as second born son of house De'Maquis. His youth was spent under the tutelage of two priestesses, one his malicious sister Vinadra, the other a 'rescued' and adopted priestess from a fallen house named Xana who applied a much more measured approach to her teaching.
Vinadra made his childhood a living hell, beating him often over even the smallest of mistakes, teaching him harsh lessons, but ones he learnt well. While Xana became somewhat of a mentor, showing him the benefits of deception and rewarding him for being able to trick her. Xana taught him survival is what counts and that one needed to take measured and weighed steps to ensure ones continued existence. To act without mercy and as required, but never to give in to heated petty revenge... It is a dish best served cold, being thoroughly planned out.
Through their combined teaching he quickly discovered that it was a kill or be killed world out there, that he was expected to obey his superiors without question. This did not sit well with the free spirited Zaknadra, though he had no qualms over carrying out any order.
Trained in the warriors class he came to stand out not for his skill as a fighter, but for his underhanded and clever tactics. Often using his charm to play student against student to level the playing field then finishing off those that remained from the shadows... posing as a defeated classmate on the ground, stabbing in the back, throwing dirt in an opponents eyes.
Nearing the completion of his training he was pulled from the melee academy and instead given to a specific master where his training moved in a darker direction, that of assassination. This suited his cunning perfectly, taking to the lessons under his new quiet master with great dedication. He did not find glee in the kill, but in the scheming and planning, learning how to pick apart an opponent emotionally and destroy them from within.
Nearing the point of learning all the tricks his master could teach, becoming a highly skilled assassin himself, an unthinkable event transpired. His mother, Matron Sindalae, was found dead in her chambers. Throat cut ear to ear.
Zaknadra was torn from his bed by his fuming and ill tempered sister Vinadra and dragged to the Matron's body, then given the task of discovering what had happened and whom their enemies were. He hated Vinadra, holding no loyalty to her beyond that which he must give the vile witch, and knew then their house was soon doomed. Upon finding their weapons master having met the same fate and his Master suspiciously missing he also knew it would happen soon.
He spent many hours prowling the city, delaying actually following the task he had been ordered to fulfill. Instead he decided to make his last hours count, meeting the three priestesses he was wooing in secret from one another, attempting to ensure their fixation with him deepened. Hoping for protection at best and that at worst he inflict some form of emotional pain on them when he died. Fate, however, had a different destiny in line for him.
As he wandered through the market place toward his final "house call" he spotted a rather rowdy Tiefling among the gathered slaves on offer by an Illithid caravan.
This Tiefling called and beckoned to the one Drow seeming to take an interest in his display and the young Zaknadra approached.
Through their soon to become whispered conversation the Tiefling revealed to him, in bold statement, that not only was the Tiefling ruggedly handsome but that his name was Merrok and he was of the surface.
Fireworks went off in Zaknadra's mind the moment the undisciplined Tiefling ranger admitted it, this was his escape from the soon to be massacre of the De'Maquis family.
The conversation quickly becoming centered on if the ranger could find his way back up.
Merrok tricked him into believing he indeed knew exactly how to escape the underdark and the two hatched a plot beginning with Zaknadra's purchase of him.
All too soon did the rangers lie become event as they slipped from the city of Menzoberranzan a mere ten hours later, the two becoming hopelessly lost within no longer than a day. Coming to blows in a heated battle to the death... fortunately, however, they were evenly matched. Battling furiously yet only managing to bruise or scratch the other at best until both were simply too exhausted to continue, the anger gone from both of them they merely laughed and made camp.
Venturing through the darkness was a deadly game, one that nearly cost the two their lives many times. And through this the calculating Drow came to understand trust, there was no real reason for the ranger to tolerate him, yet he stayed and more often than not saved his life as many times as he saved the Tieflings. A friendship became inevitable, though the meaning of the relationship was lost on Zaknadra for a time, not understanding why he felt compelled to put faith in the other.
Upon their eventual, long overdue, escape into the night time sky of the surface the two remained together for a full hour in silence. Finally both bursting out laughing in perfect unison, shaking their heads and setting off together. Why end their partnership after such an adventure? if they could achieve such a feat, what else could they achieve together? They both set out in search of bounty and fame. The life of banditry calling the two.
Merrok putting his skills of stealth, the bow and tracking to good use. Zaknadra with his stealth, cunning and planning to head their operations.
The two quickly infiltrated and took over an established group of bandits and became quite well known. Zaknadra always hooded and masked, none but the most trusted officers had any idea of his identify as Drow.
It was in this time of fame and gold that Zaknadra met a woman who, by accident, discovered his nature. Usually he killed any he made such a mistake with, but he couldn't bring himself to do it this one time. She knew him for who he was and didn't care, her name was Serissah and she swiftly became a leader among the group, her ability to adapt and infiltrate, to gain another's trust and betray was put to spectacular use by Zaknadra, tricking entire merchant caravans into taking alternate routes into their ambushes for no other reason than it being her whim.
Serissah and Zaknadra quickly grew close, but even with one so compatible with him it did not last. The fallout leading to Serissah leaving the group and Zaknadra's distraction over this leading to heavy casualties in a raid gone wrong. Merrok and Zaknadra soon decide to resume simply adventuring, putting the bandit operation behind them... at least for awhile.
In their travels they met with a strange man, one they both attempted to rob blind and failed miserably. His name was Karagath, an older man and monk who, after he was done pommeling the two, decided to join them to teach them the error of their ways.
Zaknadra came to be good friends with the level headed man, finding a measure of peace in his wisdom, reminding him of the calmer lessons he'd faced under Xana. He soon took to learning the martial art from him, and Karagath gladly taught it in the hopes it would bring balance to the young Drow.
Karagath left on a pilgrimage from the pair soon after the three arrived at Baldur's gate.
Now Merrok and Zaknadra are ready to let loose again and seek their fame and fortune.
Goals: Fame and infamy, gold and bounty. He seeks to carve out a comfortable livelihood and an aura of respect from his fame, or fear from his infamy, he cares not which.
Possible Plot-Hook Ideas and Misc Facts:
-Finding out his sister Vinadra escaped and is in Sshamath under a new name, and trying to assassinate her.

-Re-building the bandit gang.


-General fun and mayhem that brings either fame or profit.

-Getting word about his old "master" being in Sshamath.
Addition.
I guess because it's a preference, i'll add.
I know the server rules on Drow and KOS and I intend to abide by them. But anyone who actually reads this, stay IC but OOC know i'm really mostly looking for an RP out if it at all works with character. He is selfish and granted a bandit, but he is made for role-play and not a murderous psychopath, i'll pvp for story etc gladly. But I am here to role-play him first and foremost. Please respect if your character would actually immediately attack or not, if they can even figure out he is one.

P.S. Look forward to Rp'ing with you all. Zaknadra and Merrok actually come from a server called "moonlight and shadows" that doesn't exist anymore. All of the above story happened naturally and in role-play. I am more interested in continuing that story, thus my note on if it is IC I will work towards and RP out as fits his character.