A Charity driven Tournament of Arms
The Arena north of Baldur's Gate
On the 11th of Tarsakh
Starting hour 20:00, Lower division commencing 20:15, Upper division commencing after a short interlude after the Lower division final
For each division half of the entry fees will go towards the winner takes all prize for the tournament. In addition to the coin prize the champion of the Upper bracket will receive a modest trophy to commemorate their victory.
Entry: 2,000 coin for entry into the Lower division; 3,000 coin for entry into the Upper division
The tournament of single elimination duels will be split into two skill brackets. A Lower division for competent swordsmen ((level 20 and lower)), and an Upper division for master swordsmen ((level 21 and above)). The winners take all prize for each division will consist of half of the entry fees for that division. The other half will be put towards the donations collected.
Entrances into the Lower division will stop being accepted as the second round concludes, it is advised participants in the lower bracket arrive early given the Lower division will be played till its completion before the Upper division commences. Entrances to the Upper division will stop being accepted once the first round of the Upper division is completed.
There will be open collections for donations on the day for charity. Betting will also be facilitated with a small portion of the winning bets going towards charity.
Betting:
- There will be two types of bets. Betting for a favourite of a specific duel, and betting for the overall winner of the Upper division.
- Bets for the overall winner of the Upper division will stop being accept once it commences, barring placing bets for late comers within the first round.
- Bets for specific duels can be placed in advanced and will stop being accepted for when that specific duel begins.
- The return on bets will not be a flat rate, however a proportionate share of the losing bets. Winners will receive their placed bet back in full, however all winnings will be subject to a 20% levy which will contribute to the charity efforts.
For example; Should you place a 300 gold bet upon swordsman one who has a total bet of 1,000 gold upon him, including your 300 gold bet, and swordsman one wins their match you would receive your 300 gold bet back untaxed, along with 30 percent of the losing bets that had been placed upon swordsman two, minus the 20% charity levy. - There will be a board with live updates of the bets laid upon each match, along with announcements of the bet standings throughout the tournament so that betters can weigh the odds of the matches appropriately.
- Spellcasters will be allowed only two preparatory wards before the round starts.
- The use of any of items that have spell, or spell like properties are prohibited. Including but not limited to wands, scrolls and potions.
- Archery is allowed. However it is warned the arena is small, archers will be at disadvantage.
- Those with innate stealth abilities will be allowed to start the round hidden, and allowed to vanish only once more during a round. Archers will only be allowed to start out of sight and will not be allowed to vanish again during the round.
- Bardic innate inspiration will be allowed, however other innate abilities, excluding as specified above arcane spells, will be disallowed throughout the tournament. (( No curse song/requiem etc ))
- Supernatural abilities, and spells that polymorph ones being into a different species will not be allowed.
- The event is in the name of good sportsmanship and friendly competition. It is expected the participants to submit once their strength has been expended. Should death occur the party at fault will be fined to cover the cost of resurrection.
- The tournament shall be mediated by Head Watchknight Sveta Asperan, final decisions will come from her discretion. She reserves the right to prohibit entry to those who she believes unsportsmanlike in nature.
(( 11th of April, starting 20:00 GMT (Forum Clock), Divine Might/Shield are allowed, Supernatural abilities that have spell like effects will be considered apart of the preparatory wards (ie favoured souls or warpriests haste) ))