Candlekeep Notice Posted on the Gates

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sinsemilla
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Candlekeep Notice Posted on the Gates

Unread post by sinsemilla »

*As any would approach Candlekeep they would notice the added guard, the increase in security and the Laws being held much closer to the letter.

*A New sign is posted outside the gates*

Candlekeep Laws

To enter these gates; you must follow these laws or be denied entry;

1. All Visitors will secure their weapons, no weapon may be brandished inside the gates.

2. All visitors must remove their Hoods, Masks, Helms, facial and head coverings if the obscure the face in anyway.

3. All harmful magic will be met with force.

4. Any seeking to bring harm on the Keep will be met with force.
this includes Drow, Grey Orcs, Goblins, Yaun-Ti or any other Monster race.

5. Drow will not be tolerated.

You will declare the reasons you are asking for entry to the Gate Guard. Should you need to speak with higher authority, then you may request to speak to Gate Warden Joan Degaulle or Gate Warden Maximus Angrius.

We reserve the right to refuse entry to all who do not wish to comply, and or take action against offenders.

Enter Candlekeep in Peace, it is a peaceful place and will be kept that way.


*As you look upon the Gates and up on the walls, you would notice the skilled archers and the veteran guards who now protect the walls.*
Last edited by sinsemilla on Mon Feb 22, 2010 3:16 pm, edited 2 times in total.
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Longshot
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Re: Candlekeep

Unread post by Longshot »

Those that refuse to comply with the laws inside the keep or ignore the guard when asked to comply, WILL be thrown in a cell and very likely banished from the keep.
sinsemilla
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Re: Candlekeep

Unread post by sinsemilla »

((This post is meant only as a notification of the security tightening at Candlekeep. I would like to ask we do not make this a discussion.))
DM Sin
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Our life is made by the death of others. ~Leonardo da Vinci
WhenWizardsWar
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Re: Candlekeep Notice Posted on the Gates

Unread post by WhenWizardsWar »

*In response to this, the temple of lathander begins to send a steady supply of spell scrolls designed to spot that which is hidden and to remove magical concealment methods to the keep, as a token of their continued friendship and alliance with the good people of the keep. Each scroll tube reads "With his light, all shall be revealed" and each one bears Davian Halrens signature.
I Play
Davian Halren-The Original WWW, my brothers character who lives on through me in his memory, may he rest in peace.
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sinsemilla
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Re: Candlekeep Notice Posted on the Gates

Unread post by sinsemilla »

((bump))
DM Sin
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Flasmix
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Re: Candlekeep Notice Posted on the Gates

Unread post by Flasmix »

I've Stickied the thread.
Wirg to Pug: "Iz lat dun?"
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
CrispyWalrus
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Re: Candlekeep Notice Posted on the Gates

Unread post by CrispyWalrus »

Any possibility of getting a real sign IG like the ones now seen on the bridge over the Chionthar and around Baldur's Gate?
Azrak Blackaxe, Dwarven Warrior Nyr Doch!
Deezgul Silverdelve, Dwarven Chanter The steel in dwarven spines
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Tahlisar
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Re: Candlekeep Notice Posted on the Gates

Unread post by Tahlisar »

Candlekeep, is not a mercantile city, and "advertising" signs like that, even legal ones might spoil the feel of the area.

Additionaly, the feel of the forgotten realms, is alot darker and edgier than most people give it credit. Throwing up "handy public notices" is not what people do, they just stab them when they step out of line.

If your PC acts bolshy rude and uncouth, expect to be arrested or beaten up. There are no "civil rights" that protect you from harm, only "duties to your lord" that you must respect...
Ruthlessness is the mercy of the wise.
CrispyWalrus
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Re: Candlekeep Notice Posted on the Gates

Unread post by CrispyWalrus »

Tahlisar wrote:Candlekeep, is not a mercantile city, and "advertising" signs like that, even legal ones might spoil the feel of the area.

Additionaly, the feel of the forgotten realms, is alot darker and edgier than most people give it credit. Throwing up "handy public notices" is not what people do, they just stab them when they step out of line.

If your PC acts bolshy rude and uncouth, expect to be arrested or beaten up. There are no "civil rights" that protect you from harm, only "duties to your lord" that you must respect...
I agree with you... but unfortunately more often than not, there is no Candlekeep PC around when one is needed and folks run rampant right over these rules. I am not asking for civil rights. This thread is all about supposed IG knowledge, which since not everyone visits the forums is really not IG at all; and with the PvP rules being what they are stabbing players for violating rules that they might not know is not really any viable option.

I have seen armed and masked folks, a Tanaruk, and a Grey Orc all out and about unchallenged by any at Candlekeep within the last few days. Imo this spoils the feel of the area much more than a single sign might. My thought was that a sign might just possibly inform people of these rules and it might make it into their RP. From what I've seen IG most have no clue about RPing duty to any lord so I don't think we can just expect compliance for this reason or we would probably have had it already.

I do also completely realize that Candlekeep is not supposed to be a market city and I'm not asking for everything to be labeled with sign overkill like what happened to Baldur's Gate, but the lore version of the keep differs from our reality. With two shops IG much of the Candlekeep traffic actually is for mercantile reasons. As things stand now the information in this thread is not widely known or RPed upon. A sign sharing this knowledge would not even have to be in the keep.

One could be on the escarpment leading to the Candlekeep Gate or even at the end of the Lion's Way just before the Candlekeep transition. It also doesn't even have to be a sign. Perhaps we could have the Candlekeep Guards at the gate state these rules when someone approaches. The point of my posts is that having what is supposed to be IG knowledge posted OoG does not seem to work very well and I am merely trying to suggest a way to overcome this dilemma and get the information into people's RP.
Azrak Blackaxe, Dwarven Warrior Nyr Doch!
Deezgul Silverdelve, Dwarven Chanter The steel in dwarven spines
Fastolph "Sam" Ostgood, Hin Bladesman As good as his name... really
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Duster47
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Re: Candlekeep Notice Posted on the Gates

Unread post by Duster47 »

Even better, script something similar to this:

PC approaches locked CK gate: "knock, knock. open the door."

Starting conditionals check for non-surface races, if pass, then reply: Slot opens with a pair of eyes looking you over. "What is your name and your business at Candlekeep?" PC chooses some list of replies and if satisfactory are granted access to CK (ported via JumpTo() sort of function?).

If non-surface race, reply: "<race> at the gate! Dump the flaming oil!" Then the PC gets doused with a fire spell. Maybe they take the hint and leave.

Anyway, the point is to have some IC-RP fun with it while keeping CK accessable to those who should be there. CK-staff could be issued a token for more easy access. Many things are possible via dialog if only someone takes the time to write and script them.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
sinsemilla
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Re: Candlekeep Notice Posted on the Gates

Unread post by sinsemilla »

((We already have things underway for Candlekeep, updates are being done and the guard script is going in. All of you are correct in ways, one the Lore of CK is not widely known by all on the server, we can state a lot of things about it, but unless people are willing to pay attention to the lore and in a server like this we can, but only to a certain degree.

The question comes down to whether people would pay attention if it was forced, like having locked gates that require a book to get in, and meeting the requirements of the checks such as;
"Are you a monster/drow?"
(Yes) Denied Entry.
(No) then Do you have a book? Access granted.

So then it becomes a question of fairness or denying players access to all areas.
I personally would like to see it as lore says it is, however for now the guard script modified to include removing headgear, access gained with a book, and a few other things, like completion of the inn and technical updates are all that have been done.))
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MercTroop
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Re: Candlekeep Notice Posted on the Gates

Unread post by MercTroop »

OOC: If Candle Keep gets locked up, I really hope DM's move the merchant NPCS to BG. Then you can deny away with out worrying about fairness. It also makes more sense that best equipment in server would be sold inside BG. Not locked behind a wall that would have restricted access.
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CrispyWalrus
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Re: Candlekeep Notice Posted on the Gates

Unread post by CrispyWalrus »

Thanks for the update Sinsemilla. These potential changes sound like very positive ones for RP. Imo we should be as close to lore as we can. Requiring a tome to enter will be a great change to that effect. Books drop pretty frequently now in loot so I don't see any real problem getting one. I also see no issue of unfairness in excluding certain races from certain areas. It may be unfair to the character, but as has already been pointed out this is a medieval fantasy realm and there are no blanket rights or ACLU for characters. It would still be completely fair to players though as we have no application process for any race. Anyone can play any server race they wish with all the repercussions inherent in their choice. Of course it could definitely be a better situation if their were a couple neutral or evil population centers with merchants to cater to these races, but no one forces anyone to play them.

It would be even greater if there were evil quests alongside all the good ones for player choice but also to make it more realistic to ethos and RP. Right now everyone pretty much runs all the quests and RP gets tossed aside here too for the sake of getting quest XP. Even the disparity in completing quests a certain way "forces" people to go against their RP to select the choices which awards the most XP. It is pretty unrealistic that everyone has the same quests. As things are now, monster races have no choice but to fight other monsters to gain XP and along with other evil characters do good quests like helping Maltz, the Fist, the Merchant League, or Otto... Ideally we could even have areas populated with good and bad mobs, and some sort of NPC awareness so only the ones which should be hostile to your character would be. Perhaps the Orcs might be less openly hostile to player Orcs, and maybe there might be a way Orc players could attack good NPCs like the Halflings at Gullykin, or the Dwarven masons now working in the Cloudpeak foothills? Honestly, I'm not a scripter and have no idea if such is even possible. I'm just dreaming of ways to make playing a Grey Orc or other monster race more realistic.

PS. Sorry for the threadjack. I really am excited about some of the potential changes.
Azrak Blackaxe, Dwarven Warrior Nyr Doch!
Deezgul Silverdelve, Dwarven Chanter The steel in dwarven spines
Fastolph "Sam" Ostgood, Hin Bladesman As good as his name... really
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Maecius
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Re: Candlekeep Notice Posted on the Gates

Unread post by Maecius »

(( As sinsemilla noted above, our overworked and under-appreciated script writers and developers are working on a fix that will better ensure that guests of Candlekeep comply with the laws of the community.

(( In the meantime, however, the Candlekeep faction's position used to be -- and so far as I know remains -- that visitors who do not wish to comply with the area's Lore-based rules will be allowed into Candlekeep to access blank scrolls and other supplies, but any roleplay that they attempt inside or immediately outside Candlekeep will be ignored.

(( The way this usually works is that the outlawed, or evil, or monstrous PC is turned away at the gate, and then, in the appropriate out of character bubbles or brackets, the player is offered entry on a purely OOC basis, with the understanding that any in-character actions that they take from then on will go unacknowledged -- until they have left Candlekeep.

(( Although there are surely endless arguments as to "owning up to the consequences of playing an evil character," "staying in character through thick and thin," and the like, once the scripts are put in place -- and all but force visitors to comply with Candlekeep's laws -- I, personally, am going to move that we continue to allow out of character access to players who need to access Candlekeep's stores, until a workable alternative can be reached (see below). Their roleplay will continue to be ignored as before, and their character's will not be compromised or later recognized for removing their masks, as it will be the players visiting Candlekeep, not the characters.

(( One workable alternative to this is to make the supplies that can be currently purchased at Candlekeep also readily available in Baldur's Gate. Another, as CrispyWalrus states, would be to put "evil"-aligned stores in appropriate places, such as the temple of Bane. Implementing seedier localities -- much later down the line -- is also a good option. Two Lore-based examples might be Lathtarl's Lantern (a remote fishing village known for its pirate founder and its smuggler activities) and Roaringshore (an even larger and more notorious pirate stronghold), which would both be north of Baldur's Gate, but south of the Troll Hills (and so, whichever one was implemented would probably be accessed through the Fields of the Dead).

(( Essentially, I think it is bad form to limit player access to items and equipment due to their character habits or personalities. Evil characters bring a lot of conflict and life to the server, and their players should not be punished for that. They are not forced to play evil-aligned characters, as noted, but they do the server a lot of good by providing its population with antagonists -- without evil player characters, the server would surely suffer, and we should not allow for official positions to be that playing an evil character means that you have to expect fewer opportunities to enjoy the game and improve your character than everyone else.

(( Sorry for the mini-essay, but this is my personal opinion on the issue of access. It's less a matter of what's fair to the character, and more an issue of what's fair to the player on the other side of the screen. Until viable alternatives are in place -- and in game -- then all players (if not characters) should have access to these areas. ))

(( EDIT: I've posted a description of Roaringshore up under the Area Design thread, in case anyone is interested in learning about it, or even in designing it: http://bgtscc.fomwaa.com/forum/viewtopi ... =24&t=6585 ))
Last edited by Maecius on Wed Apr 07, 2010 5:13 am, edited 1 time in total.
c2k
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Re: Candlekeep Notice Posted on the Gates

Unread post by c2k »

OOC: ///Perhaps Phlydia should move out of CandleKeep and buy an abandoned tower. :D
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