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- Calodan
- Posts: 2032
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Re: Long Overdue Bug Fix: Expose Weakness
Has anyone considered what fixing all these bugs would do? For example is there a single server that ever goes over population 30 that has nerfed and fixed every bug? Is there a server that has that kind of population that has the low magic gear that this server has? Think about it. I am all for fixing it and all. I only use it on bosses really so not a big deal to me. Just was thinking about that aftershock effect of fixing this.
Maybe capping the - to AC at 6 and getting rid of the auto hit would be best.
Maybe capping the - to AC at 6 and getting rid of the auto hit would be best.
Kory Sentinel
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
- AlfarinIcebreaker
- Posts: 481
- Joined: Tue Nov 16, 2010 9:20 am
- Location: King's Landing
Re: Long Overdue Bug Fix: Expose Weakness
We don't have to fix every bug. But you have to squash the big ones. And this one is the elephant in the room.
- Akroma666
- Posts: 1888
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- Location: California
Re: Long Overdue Bug Fix: Expose Weakness
So I'm going to try and not break the new rules myself here by asking this:
Is the problem with the AC debuff stacking to high? or because the easy access to all builds under the sun to get it?
Would adding a dex requirement fix this? Even if was like say 16+ dex to get the feat, that would wash out a HUGE chunk of the fighter or FvS builds. Give sneaks something to hold on too for group play.
Is the problem with the AC debuff stacking to high? or because the easy access to all builds under the sun to get it?
Would adding a dex requirement fix this? Even if was like say 16+ dex to get the feat, that would wash out a HUGE chunk of the fighter or FvS builds. Give sneaks something to hold on too for group play.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
- AlfarinIcebreaker
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Re: Long Overdue Bug Fix: Expose Weakness
Both. On top of that, add auto hit. I think that the best fix is adding timer. I believe this was the solution which had been agreed upon.Akroma666 wrote:So I'm going to try and not break the new rules myself here by asking this:
Is the problem with the AC debuff stacking to high? or because the easy access to all builds under the sun to get it?
Would adding a dex requirement fix this? Even if was like say 16+ dex to get the feat, that would wash out a HUGE chunk of the fighter or FvS builds. Give sneaks something to hold on too for group play.
- Akroma666
- Posts: 1888
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Re: Long Overdue Bug Fix: Expose Weakness
What is Auto hit?AlfarinIcebreaker wrote: Both. On top of that, add auto hit. I think that the best fix is adding timer. I believe this was the solution which had been agreed upon.
A timer kills all usefulness of the DoT.. which I absolutely love and think is fairly balanced. Shoot you could drop the AC debuff to 1 or 2 and I wouldn't care because.. DOT!
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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- QC Coordinator
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Re: Long Overdue Bug Fix: Expose Weakness
As I previously stated, fixing auto hit requires a custom feat which in turn breaks stealth, defeating the usefulness to the class/builds that actually need it. This has been discussed in depth in QC and really the only "easy" thing that can be implemented without breaking it for stealth builds would be to set the cooldown to 18 or 30 seconds (as previously mentioned by Steve that Kaedrin did). 18 Secs would effectively cap the AC to -6 since only two EW's could be stacked at a time and 30 secs would cap it at -3 (which IMO would hurt stealth builds quite a bit). Fixing auto hit, only working in light/no armor and messing with the requirements are hard coded to the feat, thus would require a new/custom feat which would in turn no longer work since it would break stealth.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
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Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- AlfarinIcebreaker
- Posts: 481
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Re: Long Overdue Bug Fix: Expose Weakness
It lands the hit regardless of the combat log calculations (and passes through Mirror Images).Akroma666 wrote:What is Auto hit?AlfarinIcebreaker wrote: Both. On top of that, add auto hit. I think that the best fix is adding timer. I believe this was the solution which had been agreed upon.
A timer kills all usefulness of the DoT.. which I absolutely love and think is fairly balanced. Shoot you could drop the AC debuff to 1 or 2 and I wouldn't care because.. DOT!
18 second cooldown seems reasonable to me. 30 would be too much.
- Akroma666
- Posts: 1888
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- Location: California
Re: Long Overdue Bug Fix: Expose Weakness
So if we up the CD, can we up the DoT? 2 x Dex Mod?
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
- Hoihe
- Posts: 4721
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Re: Long Overdue Bug Fix: Expose Weakness
Without the AC debuff stacking, would there be any reason to pick an EPIC feat that costs an EPIC feat slot?
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- QC Coordinator
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Re: Long Overdue Bug Fix: Expose Weakness
I like this idea. Reduces usefulness of AC debuff while giving a small bump to high DEX builds... Overall it's less damage then they would do stacking 5 EW's in 5 rounds, but still better than 1 every 3 rounds... for 10 DEX bonus instead of stacking 10 damage/round times 5 rounds of stacking your doing 20 damage/round, but can only stack 2, so it's still a net loss of 10 damage/round over any given 5 round period. Good suggestion!Akroma666 wrote:So if we up the CD, can we up the DoT? 2 x Dex Mod?

Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Blame The Rogue
- Posts: 653
- Joined: Thu Apr 22, 2010 10:10 am
Re: Long Overdue Bug Fix: Expose Weakness
my suggestion doesnt involve a dex requirement
i'd just like to see it work as the description says "you attack, if you hit, it lowers target ac by 3, and adds a bleed equal to dex mod" if we make it do what the description says, it will be fixed and working as intended imo
i'd just like to see it work as the description says "you attack, if you hit, it lowers target ac by 3, and adds a bleed equal to dex mod" if we make it do what the description says, it will be fixed and working as intended imo
"Before you die, you should know why you lived."
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- QC Coordinator
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Re: Long Overdue Bug Fix: Expose Weakness
Blame The Rogue wrote:my suggestion doesnt involve a dex requirement
i'd just like to see it work as the description says "you attack, if you hit, it lowers target ac by 3, and adds a bleed equal to dex mod" if we make it do what the description says, it will be fixed and working as intended imo
chad878262 wrote:As I previously stated, fixing auto hit requires a custom feat which in turn breaks stealth, defeating the usefulness to the class/builds that actually need it. This has been discussed in depth in QC and really the only "easy" thing that can be implemented without breaking it for stealth builds would be to set the cooldown to 18 or 30 seconds (as previously mentioned by Steve that Kaedrin did). 18 Secs would effectively cap the AC to -6 since only two EW's could be stacked at a time and 30 secs would cap it at -3 (which IMO would hurt stealth builds quite a bit). Fixing auto hit, only working in light/no armor and messing with the requirements are hard coded to the feat, thus would require a new/custom feat which would in turn no longer work since it would break stealth.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Blame The Rogue
- Posts: 653
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Re: Long Overdue Bug Fix: Expose Weakness
"Before you die, you should know why you lived."
- matelener
- Retired Staff
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- Joined: Thu Jun 19, 2014 6:02 am
Re: Long Overdue Bug Fix: Expose Weakness
I don't think the balance should be handled the way it is now, where you've got these must-have abilities that disturb the relative power by so much between those who take it and don't (or can't).
For example, if someone seeks an advice on a non-magic melee build, the most common (and correct) power-building advice would be to dip into a class with Evasion and take Expose Weakness later in the epics, assuming he hasn't planned to do so already.
This, of course, propagates into how the new content or class changes are designed. It did in the past - that's why dragon breathes always deal some damage even when a PC has evasion or improved evasion. If 160 is the base breath damage, successful reflex save halves it to 80 and having evasion halves it again to 40 which I find unfair towards low HP classes with evasion like rogues.
For example, if someone seeks an advice on a non-magic melee build, the most common (and correct) power-building advice would be to dip into a class with Evasion and take Expose Weakness later in the epics, assuming he hasn't planned to do so already.
This, of course, propagates into how the new content or class changes are designed. It did in the past - that's why dragon breathes always deal some damage even when a PC has evasion or improved evasion. If 160 is the base breath damage, successful reflex save halves it to 80 and having evasion halves it again to 40 which I find unfair towards low HP classes with evasion like rogues.
Last edited by matelener on Tue Sep 27, 2016 5:18 pm, edited 1 time in total.
- Akroma666
- Posts: 1888
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- Location: California
Re: Long Overdue Bug Fix: Expose Weakness
I would like to please remind you as Blame the Rogue did, there are new rules to these forums. Please follow them.Blame The Rogue wrote:http://bgtscc.net/viewtopic.php?f=25&t=54386
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness