Almarea90 wrote: ↑Tue Sep 29, 2020 12:25 pm
Character(s): Edelgarde
Feedback Requested:
- Lawful vs Chaotic axis: ...
- Scholar: ...
Alignments! always takes a bit of interpretation. My stance is that this scale really only pertains to laws that your character would actually consider valid. as an example, a lawful evil necromancer would follow the laws put forth by his unholy temple to the letter, but would still consider laws from other factions he is enemies with or simply doesn't care about to be invalid. He would not follow those laws blindly just because he is lawful.
On the flip side, chaotic characters take a more individual approach even when they are sided with a faction. There is no reason a chaotic character wouldn't be able to follow the laws of their faction if it benefitted them. But when the detriment of those laws outweighed the benefits they would start second guessing them.
Replace faction with gods or general morals for other situations where you could apply this sort of thinking.
Scholar! One thing that you could do is make a roll against your knowledge to see if you know something. If you don't actually know it OOC, do a quick google to get the answer. Anything that you don't think google could quickly answer is tough, but you could say something like you need to re-read a book to get the exact answer, like you are knowledgeable enough to know where to find the answer but you just can't recall.
Use the 3.5 ruling as a guideline
"Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions)."
However, I understand since you would probably roll a 20 or 30 almost all of the time on your focus knowledges, you can scale those numbers up to make it more difficult for yourself. I believe lorewise we are all supposed to be less powerful than our actual mechanical level anyway.
Of course some things you've already RP'd that you know and some things are easy enough that you could just take 10 on the roll, really a self policing thing, but rolling skills is always fun!
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Character(s) : Laila
Feedback Requested : PVP Etiquette
Relatively new here -- I've already been in a few PVP scraps which I've really enjoyed, but sometimes I have a hard time navigating the beginning RP. Here's a few questions regarding that :
How much time do you typically give someone to back out of the conversation after setting them hostile (which to me shows absolute clear intent)? PVPs can be very much determined by the first move, but rather than an initiative roll its usually just whoever decides the RP is done first.
What do you do if you think their "RP out" is not sufficient? If they merely walk away when you have some sort of demand for them, how do you reconcile that with your own personal RP?
Finally, other than things that are clearly stated in PVP rules, does anyone have caveats for me regarding PVP? I know it can be a point of contention and I don't want to ruin anyone's fun. Bonus points if its based on a PVP we actually had