Karond's Item Guide (Or, Did I find something good???)

Gameplay Mechanics Explained and Helpful Advice on Technical Issues

Moderator: Moderator

Karond
Posts: 2221
Joined: Sat Jan 15, 2011 10:47 am
Location: Sweden

Karond's Item Guide (Or, Did I find something good???)

Unread post by Karond »

This guide exists for players to evaluate the worth of their items. While item worth is subjective, these general guidelines should at least help you get an idea of the coin you can make.

Keep in mind that items with several of these abilities will be worth more. However, if neither of the abilities are highly ranked, the item will still not be great. If you've two abilities on the same item ranked as auctioneer, it might be forum worthy. But abilities ranked as Maltz, even if several on the same item, will almost never be worthy of the rank auctioneer. So, only abilities ranked as auctioneer or higher can be worth more. If your item has a Forum ranking ability, then any extra will increase the value, by substantial sums if the other abilities are also forum ranking or auctioneer ranking.

My ranking system is simple to help you guys along:

Forum: Items worth selling on the forum. Price exceeds 30k and is often worth much more, good tradeable item.

Auctioneer: Items worth selling to the auctioneer. Price at 5-30k.

Maltz: Items that should be sold to Maltz. Useless.

Sometimes, items can get more gold from them if sold by the auctioneer than the forum due to the fact that players might check the auctioneer more often, so keep that in mind. Other times, you just need to find the right buyer. Some items have brackets around them, like "+3 charisma heavy shield (favored Soul), which means that this is a quality item, but often more or less only for this class which might decrease its value unless the class is popular.

INDEX

1.) Armor Class Bonus
1.1 - Armors
1.2 - Shields
1.3 - Item Slots

2.)Ability Points
3.) DR/Resist Items
4.) Spell Resistance
5.) Spell Slots
6.) Materials
7.) Weapons
8.) Cast Spells
9.) Spell Immunities
10.) Arcane Spell Failure
11.) Saves
12.) The 200 most common magical items and their worth


1.) Armor Class bonus:


AC bonuses are good item properties. The higher the better, with +4 being the maximum on the server. Belts, Gloves, Helmets, Rings and Cloaks always give deflection AC, while the other types are unique (armor/bracers for armor, amulets for natural, boots for dodge, shields for shield AC). This defines the price.

1.1 Armors:

Forum: Some +4 AC armors are worthy of this ranking. The priority order on item worth is: fullplates, cloth, breastplates, chain shirts.

Auctioneer: +3 fullplates, cloth, breastplates and chainshirts (5-10k for these). +4 armors of the following types: Padded, Light, Studded leather, Chainmail, scalemail, hide armor. These +4 armors are typically worth it only for druids who want it for shapeshifting.

Maltz: +4 Banded mail and halfplates. +3 Padded, light, Studded leather, chainmail, scalemail and hide armor. +4 Banded mail/halfplate is equivalent to a +2 fullplate, and is as such not worth much. Noone want these armors once they're level 10+. Sell them.

1.2 Shields:

Forum: +4 shields, in the following priority order: Heavy, tower, light. Heavy shields fit the most builds, while light the least. Heavy and Tower are sought after items by most fighter types, while light shield +4 is only really useful to a shapeshifting druid.

Auctioneer: +3 Heavy and Tower Shields.

Maltz: +2 shields, or +3 Light shield. Since light shields tend to be most useful to druids that shapeshifts, a light shield +3 gives the same AC as a +2 light shield to them.

1.3 Item slots:

AC items on other item slots than armor/shields vary in item worth according to their type. The Item worth priority is this: Boots, Amulets, Rings, Belts, Helmets, Gloves, Cloaks, Bracers. Boots are the most sought after AC slots, since its unique and no spell can replace it. Amulets are also unique in natural armor, and all but mages, rangers and plant clerics want this. The rest are deflection, with rings being the most versatile. Bracers are less useful since you can buy +4 ones in the game. Gloves are only really useful to mages and warlocks.

Forum: All +4 items, and all +3 items as well except bracers and cloaks.

Auctioneer:

+3 Bracers and cloaks, and all other item slots at +2 AC.

Maltz:

Bracers and cloaks of +2 AC, and all AC items with +1 AC.


2.) Ability points

Ability points are important, as almost everyone are trying to max out the ones they need for their character. +3 is the maximum, but item worth will depend on what slot they are on. Typically, the priority order tends to be this: Belts, Helmets, Rings, Cloaks, Amulets, Bracers/Gloves, Boots (typically useless). It's great to have ability points on armors, but only if the armor type is good. Fullplates, cloth, breastplates or chainshirts are the ones that are good. The ranking do depend on what kind of ability it is. For example, dex bracers are worth much less than intelligence bracers, because the character most liable to use ability point bracers are mages, while dex builds find it very awkward to have dex bracers. To illustrate this, this part is divided up into what kind of ability you've.

Strength:

Forum: These slots are worthy of forum ranking, in order: Belts, Rings, Helmets, Cloaks, Bracers, heavy shield, tower shield of +3 strength.

Auctioneer: +2 belts, rings, helmets, cloaks and bracers, shields (not light). +3 strength amulets, armors (fullplate, cloth, chain shirt, breastplate).

Maltz: +3 strength boots or light shields, +2 or +3 strength armors (that are not fullplate, cloth, chain shirt or breastplate), all +1 strength items.

Dexterity:

Forum: Item worth priority order: Belts, Rings, Helmets, Cloaks of +3 dexterity. Armors (Cloth, Chain shirt, Breastplate, padded, light, studded). Heavy and Tower shields of +3 dexterity.

Auctioneer: Bracers (5k), Amulets of +3 dexterity. +2 Belts, rings, helmets, cloaks, heavy and tower shields. +3 or +2 dexterity fullplates.

Maltz: Amulets, Bracers and banded mail/halfplate of +2 dexterity. +3 Dexterity boots. All items with +1 dexterity.

Constitution:

Forum: Item worth priority order: Belts, Rings, Helmets, Fullplates and Cloaks of +3 constitution. In general, these items are most beneficial to Epic Damage Reduction Characters, which reflect their priorities.

Auctioneer: +4 Constitution boots. +3 Con items on amulets, Bracers and Heavy and Tower shields. +2 Belts, rings, helmets and cloaks of +2 constitution.

Maltz: +3 Con boots or light shields, +2 Con amulets, bracers and heavy or tower shields.

Intelligence:

Mainly used by mages, but also a few assassins or duelists. Priority orders reflect this, with bracers, belts and helmets being the best.

Forum: +3 Intelligence items of the following kind in priority order: Bracers, Belts, Rings, Helmets, Amulets, Cloaks, Cloths.

Auctioneer: +3 Intelligence light armors or fullplates, +2 intelligence Bracers, Belts, Rings, Helmets, Amulets, Cloaks, Cloths.

Maltz: +3 Intelligence boots or +2 light armors and fullplates. All other items with +1 intelligence.

Wisdom:

Forum: +3 Wisdom items of the following sort in item worth priority order: Rings, Belts, Helmets, Tower shields, Cloaks, Bracers (for clerics), Heavy shields.

Auctioneer: +3 Wisdom Amulets, Cloths, Fullplates, Boots (druids). +2 Wisdom Rings, Belts, Helmets, Tower shields, Cloaks, Bracers (for clerics), Heavy shields.

Maltz: +3 armors that are not cloth or fullplate, +2 Wisdom amulets, cloths or fullplate. All +1 Wisdom items.

Charisma:

Forum: +3 Charisma items of these sorts, in item worth priority order: Rings, Belts, Fullplates, Helmets, Amulets (sorcerers), Bracers (Sorcerers), Heavy and Tower shields (Favored Soul), breastplates (bards), Chainshirts (bards)and cloths (sorcerers).

Auctioneer: +3 Charisma cloaks, boots (sorcerers). +2 Rings, belts, helmets, amulets, bracers (sorcerers), Heavy and tower shields (favored soul), fullplates, breastplates (bards), chainshirts (bards), cloth (sorcerers).

Maltz: +3 Charisma armors that are not cloth, fullplate, chainshirt or breastplates. +3 Charisma light shields. +2 Charisma boots. All +1 Charisma items.


3.) Resist/DR items:

These items have either a resistance/immunity to a certain element (like fire etc.), or Damage reduction which is overcome by something (like 3/bludgeoning). Adamantine armors and shields are found under the Material category. Resistance items are generally better than partial immunities, since they stop damage completely at low damage marks, which are the ones you're likely to face. But resistance stack with immunity, so immunities are not useless. Immunities are also better when faced with high amount of damage. When it comes to resistance type, fire and acid reigns supreme. Electical and cold is useful but often not good enough, while sonic is actually better as a immunity than as a resist (against PvP bards). With DR, the priority order is piercing, bludg and last slashing, as this is the likelihood of an enemy carrying a weapon of that type (slashing most common, piercing least common). Reduction/magic is also cool, for PvM. Few items with these qualities are worth much on their own, but when combined with other desired qualities can really make an item powerful.

Forum: All item slots, all armors and shields with Magic resist 5+/-. All item slots, heavy and tower shields, fullplates, light armors, breastplates and chain shirts with Divine resist 5+/-. Helmets, rings, cloaks, bracers, amulets, belts with more than 30% immunity against fire or acid.

Auctioneer: All other item slots, fullplates, light armors, cloth, breastplates and chain shirts with 5/- to any element, and coupled with other abilities of the Auctioneer status. Helmets, cloaks, rings, Belts and bracers of 10/- to fire, acid or cold.

Maltz: All items with 5/- to any element, and no other bonuses besides those of Maltz status. All partial immunities less than 20%.


4.) Spell Resistance:

Spell Resistance needs to be high enough to be worthwhile of the cost. The higher likelihood that a character will wear an item as they approach higher levels, the more valuable it is. As such, Spell resistance items needs to have a high amount to be worth anything at all, which is typically 20+. Since Spell Resistance is a property you would want constantly, as few areas here are without casters, the item also needs to be on an item slot considered worthwhile. Often used armors can be that, but more often Rings, Belts, Helmets, Bracers, Cloaks and Amulets are more useful, in that specific order of priority. Nevertheless, Spell Resistance items are only really useful for low saves characters, when it comes to PvM grinding.

Forum: Spell Resistance items of 26+, particularly Rings, Belts, Helmets, Bracers, Cloaks, Amulets, Cloths, Fullplates, Breastplates and Chain shirts.

Auctioneer: Spell resistance items of 26+ that are boots, Heavy and Tower Shields, light and medium armors. Spell resistance 20+ on belts, rings, helmets, bracers, cloaks, amulets, cloths, fullplates, breastplates and chain shirts. Items like these are best used in the level range 10-20.

Maltz: All heavy armors that are not fullplates with SR 26+. Boots or shields of 20 SR. All other items with SR lower than 20.


5.) Spell Slots

Spell slots are not great items, particularly if its only one spell slot. There is really only one exception this, and that is Paladin Spell slots. Paladins have the unfortunate trouble of having great spells, but limited ability to get high Wisdom with feasability. Therefore, level 3 and 4 Paladin spell slots are often useful by them as they put them on, rest, cast the spells, and then switch to better items. For other classes, the more spell slots, the better, and the higher, the better, of course.

Forum: Rings, helmets, belts, and gloves of Bard spell slot 5 or 6, Paladin Spell slot 3 or 4 as long as they bring other benefits of at least the auctioneer status and finally spell slots of level 5+ cleric/druid or wizard/sorcerer. Chainshirt or Breastplates are also decent for bard spell slots with other abilities, as are fullplates for paladins. Rings, belts, helmets, gloves, cloths and amulets that give at least 2 spell slots of at least level 3+, of the arcane studies.

Auctioneer: Cloths, rings, helmets, belts, amulets with spell slots of at least level 4 arcane or divine.

Maltz: All other spell slots.


6.) Materials

Materials are very important qualities. For armors, Mithral or Adamantine are the ones you should care about. For weapons, look for Alchemical silver (to fight vampires etc.) or Cold Iron (fey, warlocks, devils etc.). Mithral is worth much more than adamantine, while cold iron is generally more useful than Alchemical silver. A forum quality item with these materials will rise in value, particularly if they are mithral.

Forum: Mithral Armors of this kind, and in this order of worth: Fullplate, Breastplate, Chainshirt. Adamantine Fullplates, Heavy and Tower Shields. Mithral Heavy shields.

For Cold Iron or Alchemical Silver weapons, they're of forum quality if they have other qualities of at least Auctioneer status and are popular martial weapons.

Auctioneer: All other Mithral armors that are not fullplates, breastplates or chainshirts (warlocks), Mithral Light shields. Adamantine Breastplates, Chain shirts. Cold Iron or Alchemical Silver weapons without abilities, or with abilities of a Maltz status.

Maltz: All other materials, Mithral Tower shields, Adamantine light shields.


7.) Weapons

Weapons are tricky, as they depend so much on who will use them. In general, martial weapons are the best, but not all of them. When the abilities placed on a weapon are of a melee variety, with either high enchancement or bonus damage, the item worth tends to be in this priority: Scimitars, Falchions, Scythes, Warhammers, Dwarven Waraxes, Rapiers, Longswords, Shortswords, Daggers, Battleaxes, Kamas, Handaxes, Greatswords, Greataxes, Kukri, Spears, Halberds, Katanas and Bastard Swords (from now called Battle weapons). The rest of the weapons are not worth to consider.

For these weapons, Bonus damage, Vampiric Regeneration and Massive Criticals (D8+) are good properties. The higher Crit multiplier on a weapon, the more valuable the massive criticals property will be (scythe worth more than a longsword, etc.). For bonus damage, magical, divine, negative or positive is the best, but otherwise fire or acid are good. The rest is also good, but worth less than these.

For ranged weapons, Longbows, Heavy Crossbows, shortbows, slings, light crossbows tends to be the order of priority. Shurikens and Throwing axes are Maltz status, almost no matter what abilities they have. With ranged weapons, Enchancement is the most valuable property, with bonus feats and mighty being great too. Unlimited ammo is decent, and +AB weapons are not good.

But, when the abilities tend to be more in favor of skills, giving feats, universal saves, mental ability points or similar, the order of priority goes like this when it comes to item worth: All simple weapons, Rapiers, All martial weapons, All exotic weapons. These items are typically good for casters, that want other abilities since they are not fighting. Warlocks in particular want simple weapons with such bonuses, while mages go for bonus spell slots or spellcasting feats. As such, an item giving +2 universal saves is great if its a simple weapon or a rapier, but not good otherwise. Similarly, a cold iron weapon is great if its a Falchion, Scythe or Warhammer, but not so good is its a simple weapon.


Forum: Falchions, Warhammer, Scimitars and Scythes with +4 enchantment, or +3 enchantement Battle weapons with some kind of bonus damage or vampiric regeneration +2. All simple weapons with at least +3 to hide/move silently, or +3 charisma/intelligence/AC if coupled with other abilities of Auctioneer status. Heavy crossbows or longbows with +3 enchantment and other abilities, with bonus damage, hide/move silently, mighty, unlimited ammo is the order of priority. Crossbows may also want rapid reload, just as bows may want improved or power critical. In general, feats that are "End feats" are the best (that is, feats you can build upon are less desired. Rapid shot, weapon spezialization etc. both have upgrades, and are thus less useful).

Auctioneer: +3 Enchantement Battle weapons with abilities like SR, resist energy or such, or no abilities. Battle weapons that give Bonus damage in the form of Acid or Fire, or otherwise D4 bonus damage the first 11 Battle weapons in the above list (Greater Magic Weapon casters want these). +2 Enchantment Battle weapons with bonus damage, vampiric reg or massive crits in that order. Simple weapons with either Charisma +2, Intelligence +2, Resist, Universal saves 2+, AC of 3+, good bonus feats. +4 weapons. +2 Ranged weapons with bonus damage, unlimited ammo, extra ranged damage blunt or feats.

Maltz: All +2 Battleweapons. All +3 simple weapons. All ranged weapons with +2 and no other abilities mentioned above.


8.) Cast Spells

Items that cast spells are valuable to many of us, if the spell is worthwhile. Some spells are worthwhile for all items, with the exception of the least popular armors, if they're long-term buffs and worthwhile. For example, cats grace and such are decent since you can cast the spell, and then equip something else. The value increases the lighter the item is, and is even more useful if the item does not need to be equipped. X Uses per day items are the only ones worth a damn though. Displacement, Heroism, AC spells, increased saves and Ability boosters are the ones you should look for.

For short-term buffs or offensive spells, items tend to be worth little unless coupled with other abilities of the Auctioneer status. The only exception are healing items, which if light enough are decent items.

Forum: None really. Unless the item is coupled with other great benefits, or cast a very useful spell buff at least once per day (like deathward or stoneskin) its worth little.

Auctioneer: Light-weight items, with uses per day. Almost all items are sellable, but displacement, Heroism, AC, saves or Ability boosters are the most popular. Offensive light weight items with offensive spells can be decent for wizards, but then at lowest value, 5k or similar.

Maltz: Heavy items that does not cast Displacement, Heroism, Ac, saves, or Ability boosting spells. Items that cast spell with charges, that are not offensive.


9.) Spell Immunities

Worth nothing or alot depending on the spell. Slot is also a good measurement, you want the item to be easily switched, so armors are not good unless they're cloths, fullplates, breastplates, chainshirts or light armors, in that order.

Forum: All items and shields, or the above armors with immunities to harm, bigby spells, Isaac Greater Missiles, Energy Drain, wail of the banshee and implosion.

Auctioneer: Item slots, cloths and shields with immunities to spells commonly cast in certain areas, might be worth the minimum worth of this category, 5k. For people grinding Lizardmen for example, immunities to the spell Fire Storm or Inferno, can be decent for people that take damage from them.

Maltz: EVERY other immunity.


10.) Arcane Spell Failure

Increases are worthless. But decreases are good, yet they must typically decrease the Arcane Spell Failure (ASF) to 0% or less. If it can get a negative value, its worth much more as then you can couple the item with a ASF item and still get 0%. Typically however, ASF is only really useful for a selected few item types. These are Light or Medium armors, Light and heavy shields.

Forum: Really only medium armors that reduce ASF to 0%. Heavy or Light shields with 0% and other Auctioneer status abilities.

Auctioneer: Heavy shields with ASF 0%, or light armor with ASF 0% and other Auctioneer status abilities.

Maltz: All armors without 0% ASF, All tower shields, Light shields with 0% ASF.


11.) Saves

Saves are mediocre on items. While many builds incorporates +saves items, its mostly because its the best option left available for an open item slot, and not a preferred choice. Other items, such as ability bonuses are more sought after. That said, universal saves are of course the most attractive one, with the maximum reaching up to +4 on some very rare items. Otherwise, +fort/will/reflex is more of an additional bonus rather than having some worth on its own, in which case they can be decent if they're flexible and easy to switch out (as with rings). With steadfast determination as a feat, many people find such +4/+3 items to be useful in certain PvM situations. Priority order tends to be with rings for just that reason, but with universal saves its good on most normal slots that are not armors, or if its an armor, on one of at least auctioneer status. The same goes for most items; saves of +3 or universal +2 are not worth much unless coupled with other abilities of the auctioneer status, or they belong to a particilar slot that's difficult to fill.

Forum: Universal saves of +3 to +4, on any item slot except the lesser armors. Rings, belts, bracers, helmets, amulets, heavy shields (cleric/FS), tower shields (cleric/FS), in that order of priority for item worth.

Auctioneer: Items with +4 to one save, in order of item worth: fortitude, will, reflex, and priority to these items in the following order; rings, belts, bracers, helmets, amulets, heavy shields (cleric/FS), tower shields (cleric/FS). +3 or more for universal saves on boots, +2 on other items except armors. Simple weapons with at least +2 universal saves, or +3 on either save with at least another ability of auctioneer status.

Maltz: Universal saves +2 on martial or exotic weaponry, or the least used armors (banded mail, halfplate). +1 Universal saves in general, or +2 on either save.


12.) THE 200 MOST COMMON MAGICAL ITEMS IN THE REALMS AND THEIR WORTH

This list showcases the 200 most common magical items, and their worth in gold. Item value is always subjective and varies, so that at some point you need to pay more or less than what is indicated for that particular item in this list. This list aims to help you evaluate these items and other similar ones, as the price will almost always be in the vincinity of the price listed. For custom drops, refer to the advice given above. Items are listed in alphabetical order for ease of reference.


A Mad Gent's Boots 10.000
A Mad Gent's Cloak 4000
Acidic Dwarven Axe 10000
Amulet of Natural armor +3 45.000
Amulet of Natural armor +4 600.000
Amulet of Acid Resistance 5.000
Amulet of Cold Resistance 5.000
Amulet of Electrical Resistance 5.000
Amulet of Fire Resistance 5.000
Amulet of protected Dalliances 4.000
Amulet of Sonic Resistance 10.000
Amulet of spell training, Greater 8000
Amulet of the Harpers 5.000
Amulet of Undead Turning 5.000
Anagry's Mind Maze 50.000
Anagry's Shackle Breaker 10.000
Anagry's Slave Collar 25.000
Angered Shield, Greater 50.000
Arcane Scholar Robes 100.000
Armor of Comfort 2000
Army Cleaver, Greater 35.000
Arvoreen's Amulet of Aid 3000
Arvorenaid 50.000
Austruth Flute 4.000
Axe of the Surly Woodsman 25.000
Balduran's Armor 25.000
Beholder Crown 8.000
Belt of Agility 8.000
Belt of Raumathar 350.000
Belt of the Hill giant 100.000
Belted Quiver of Supreme Skill 200.000
Black Robe of the Archmagi 100.000
Blacksoul Kukri 8000
Blindstriker 10.000
Bone Axe, Greater 10.000
Bone Ring 8.000
Book of Faith 8.000
Boots +3 40.000
Boots of Elvenkind 15.000
Boots of Hardiness +2 8.000
Boots of Hardiness +3 80.000
Boots of Speed 30.000
Boots of Striding +3 2.000
Boots of Striding +4 25.000
Boots of the Stalwart Defender 13.000
Boots of the Winterlands 10.000
Bracers of armor +3 7.000
Breastplate of Hidden Imaskari 65.000
Breath of the Maiden +2 12000
Broewende Family Armor 15000
Canalith Mandolin 10.000
Cape of the Fire bath 15.000
Cape of Winter 10.000
Cloak of Arachnida 2000
Cloak of Arachnida, Greater 25.000
Cloak of displacement 40.000
Cloak of Elvenkind 8.000
Cloak of fortification +2 4000
Cloak of fortification +3 200.000
Cloak of the Bat 2000
Cloak of the high Forest 50.000
Coral Chain Armor, Greater 5.000
Crimson Sickle 5.000
Cutting Star 8000
Daraz Hammer 10.000
Deep Wound 15.000
Deflection item +3 30.000
Deflection Item +4 350.000
Dodge boots +4 700.000
Doss Lute 4.000
Dragon Slayer 10.000
Dragon Slippers 2.000
Durthan Cloak, Greater 25.000
Dwarven Mirror 15.000
Dwarven Mirth 2.000
Dwarven Pride 30.000
Elven Ceremonial Armor 15.000
Encircling Scale 2000
Enhanced Boots of Striding, Epic 850.000
Enkidu's Armor 15.000
Faraneyths Redemption 40.000
Favor of Llum Lura 100.000
Finch's fine Chapeau 15.000
Flesh Carver 5.000
Forest Walkers 25.000
Forest Walkers, Lesser 2000
Fullplate +4 60.000
Gargoyle Boots 15.000
Gauntlets of Crushing 10.000
Girdle of Holy Might 120.000
Golden Circlet 8.000
Golem Armor 3000
Graena's Bond 5000
Graena's Triumph 15.000
Grainstone Belt 30.000
Grainstone Boots 15.000
Gram the mouse fullplate 90.000
Gram the mouse mantle 30.000
Greater Bracers of Archery 15.000
Greater gloves of concentration 5.000
Greater gloves of spellcraft 5.000
Greater Gloves of Swordplay 2.000
Greater gloves of the minstrel 5.000
Greater Mask of Persuasion 6.000
Greater necklace of fireballs 5.000
Greater Ogre Gauntlets 30.000
Greater Shield of the Watch 4000
Greater Wurm Gloves 10.000
Greenleaf, Greater 12.000
Guiding Light 5.000
Guiding Light, Greater 50.000
Heart of Llum Lura 4.000
Heirloom of Asenath 12.000
Heirs of Osiris 3.000
Hospitalar Conquest 2000
Hospitalar Conquest, Epic 8.000
Hunter's Katar 80.000
Ice Reaver, Epic 200.000
Imaskari Shield 4.000
Iron Helm, Iron Boot 4000
King's Scythe 25.000
Kiss of Sune 2.000
Kukri of Balance 4.000
Lathar's Last Belt 4.000
Laurel Crown 300.000
Lesser Amulet of the Master 5.000
Lifting Note 10000
Light Shield +4 50.000
Luckstone 75.000
Mad Gent's Gloves 10.000
Mask of the Skull 4.000
Master Li's Way 30.000
Mercenary Crossbow, Greater 70.000
Minotaur Axe, Greater 55.000
Mithral Breastplate 50.000
Mithral Fullplate 500.000
Monk Hand of Lan'Kuth 4.000
Monk's Friend, Greater 12.000
Moonstone Mask 60.000
Namara (Neversleep) +2 10.000
Nameless Light 10.000
Nasher's Nimble Boots 2000
Netherese Axe 2000
Nymph cloak +3 35.000
Offhand Axe 15.000
Old Bones 4000
Peasant Dynasty 5.000
Pendant of the Pious 10.000
Periapht of Wisdom +3 8.000
Periapt of the lost witch 30.000
Pins 50.000
Plate-Piercer, Epic 800.000
Purple Dragon Ring 8000
Rashemen Waraxe +2 8000
Relli's Belt of Mischief 350.000
Resilient Trodders, lesser 2.000
Ring of hiding 10.000
Ring of Insight 2000
Ring of Magical Defences 8.000
Ring of Might 30.000
Ring of Sorcerous power 70.000
Ring of the Knight 90.000
Ring of Wizardry (3) 8.000
Robe of scintillating colours 10.000
Sash of Shimmering 4000
Shadow Defender 20.000
Shadowmaster Kukri 40.000
Shadowmaster Kukri, Epic 1.200.000
Shield of the Dragonslayer 35.000
Shunkenja Helmet 6.000
Silk and Iron 20.000
Simbulmyn Bracers 200.000
Skin of the Manticore 4.000
Squire's Defence 35.000
Staff of Defence 5.000
Staff of the Holy 4000
Storm Armor, Greater 8.000
Stoutcorps Key 2000
Sturdy Feet of Pim 10.000
Swashbuckler's Chainshirt 30000
Swashbuckler's Chainshirt, Epic 250.000
Talisman of Pure Evil 6000
Talisman of Pure Good 6000
Terrance's Fell Axe 15.000
Thayvian Circlet 10.000
The Finisher 4.000
The Frostmaiden's Bane 130.000
The likely Amulet 8.000
Turtle Shield 8000
Warrior's Axe, Greater 30.000
Vestments of Faith 5.000
Whitebone Armor 5000
Vile Drinker 35.000
Vilebite 15.000
Will of the Lost 5000
Wizard's Focusing Staff, Greater 150.000
Writ of the Vizier 4000
Ysridain's Muse 2000
Ysridain's Soul 80.000
Ysridain's Touch 25.000
Last edited by Karond on Sat Aug 09, 2014 6:45 pm, edited 14 times in total.
virtualangel
Posts: 58
Joined: Fri Jun 04, 2010 10:03 am

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by virtualangel »

Karond wrote:Arcane Spell Failure

If it can get a negative value, its worth much more as then you can couple the item with a ASF item and still get 0%.
Is that tested and confirmed? I was not aware of this.

PS: Excellent guide.
Baldur's Gate
Acheron Shadowbow - Master Archer
Aindon - Sellsword
Eon Fawkes - Cleric of Mielikki
Gimval Boarstead - Dwarven Slayer


Sshamath
Ustvelve Jaezred - First Blade of House Jaezred
muffinFBSL
Posts: 97
Joined: Sun Jan 17, 2010 8:05 pm

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by muffinFBSL »

virtualangel wrote:
Karond wrote:Arcane Spell Failure

If it can get a negative value, its worth much more as then you can couple the item with a ASF item and still get 0%.
Is that tested and confirmed? I was not aware of this.

PS: Excellent guide.
Yes, it works.
Molag__Bal
Posts: 2925
Joined: Mon Sep 14, 2009 8:00 pm

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by Molag__Bal »

Karond wrote:Spell Immunities

Worth nothing or alot depending on the spell. Slot is also a good measurement, you want the item to be easily switched, so armors are not good unless they're cloths, fullplates, breastplates, chainshirts or light armors, in that order.

Forum: All items and shields, or the above armors with immunities to harm, bigby spells, Isaac Greater Missiles, Energy Drain, Wail of the Banshee, Storm of Vengeance or Implosion.
Last time I tested, AOE spells are only blocked when targeted. If cast on the ground next to you, your immunity item will not block the spell. Therefore, I would classify immunities to those last three spells as being fairly useless.
User avatar
Blackman D
Retired Staff
Posts: 4810
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by Blackman D »

yea we tested the AoE thing a while ago, no AoE immune item works

immunity granted from spells does, but not the items
everyone is evil till proven otherwise
Karond
Posts: 2221
Joined: Sat Jan 15, 2011 10:47 am
Location: Sweden

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by Karond »

Hrm, I wonder how long that bug has been there. Thanks for notifying me, will edit it then :)

EDIT: Brought back the spells to the guide. If anyone can test the spells individually and actually see it, I'll gladly edit. But since spell execution scripts are not the same, there is no means of knowing otherwise. These spells might work, or they might not. Testing will see.
Last edited by Karond on Sat Aug 06, 2011 6:46 pm, edited 1 time in total.
muffinFBSL
Posts: 97
Joined: Sun Jan 17, 2010 8:05 pm

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by muffinFBSL »

Looks good to me, except for that when you split armor types in to good and bad (Full Plate, Robes, Breastplate, Chain Shirt vs. other guys) you left Padded Armor as a lower tier type.

In general, I'd say Padded Armor is an elite armor because it adds up to 9 AC, and though 26 Dexterity may be less common then 28 or 30, many builds do cap out at 26 Dexterity (or even 24, which still makes Padded Armor the best option for such builds). Dexterity Monks, Rogues who go for ISA, an Invisible Blade or Duelist, Arcane Tricksters who don't mind a small chance of spell failure, etc.

Anyway, yeah. I like Padded Armor. My Assassin uses a set because he has a 26 Dexterity.
Braithwaite
Posts: 109
Joined: Fri Jul 17, 2009 4:56 pm

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by Braithwaite »

Great Thread by the way. .

I saw an item with multiple -5 DR to melee attacks. . .can anyone confirm is this is Bugged?

My best,

Braithwaite
"Excuse me Sir, Is this going to be a stand up fight or a Bug Hunt?"
Karond
Posts: 2221
Joined: Sat Jan 15, 2011 10:47 am
Location: Sweden

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by Karond »

muffinFBSL wrote:Looks good to me, except for that when you split armor types in to good and bad (Full Plate, Robes, Breastplate, Chain Shirt vs. other guys) you left Padded Armor as a lower tier type.
It is decent, but for the reasons you mentioned, there are not that many characters that take advantage of it. I put it as a lower type (with other armors that get 8-9 and are light), but not the lowest. Which means typically you could at least get 5-30k from it. I think that is fair, and one shouldn't expect to get more than 30k from a padded +4.

I'm a little unsatisfied with the weapons category, I'll tune it a bit further on. Did I miss any decent category? (Weight reduction doesn't count).
User avatar
Blackman D
Retired Staff
Posts: 4810
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by Blackman D »

Braithwaite wrote:Great Thread by the way. .

I saw an item with multiple -5 DR to melee attacks. . .can anyone confirm is this is Bugged?

My best,

Braithwaite
apparently the items themselves were bugged and not the ability (there use to be the thought that anything over 3 DR was broken), luna went through a while ago and fixed all the DR items

im pretty sure though that anything over 3/- (3/- as in non bypassable DR, heavy adamantine armor is basically the only non bypassable DR items that work) is broken by the game's engine, but anything with a specific bypass should be working, like those that say 4/slashing for example
everyone is evil till proven otherwise
Leo
Posts: 98
Joined: Tue Jan 04, 2011 4:07 am

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by Leo »

Molag__Bal wrote:
Karond wrote:Spell Immunities

Worth nothing or alot depending on the spell. Slot is also a good measurement, you want the item to be easily switched, so armors are not good unless they're cloths, fullplates, breastplates, chainshirts or light armors, in that order.

Forum: All items and shields, or the above armors with immunities to harm, bigby spells, Isaac Greater Missiles, Energy Drain, Wail of the Banshee, Storm of Vengeance or Implosion.
Last time I tested, AOE spells are only blocked when targeted. If cast on the ground next to you, your immunity item will not block the spell. Therefore, I would classify immunities to those last three spells as being fairly useless.

Not entirely true. Might apply to Silence and some other AOE spells but Implosion immunity on items definitely works. I had some DM help me test it a few of weeks back. My guess is, you have to check every spell for this before saying it doesn't work for sure.

EDIT: Storm of Vengeance Immunity works as well. Thanks to people who helped to test it.
Last edited by Leo on Sat Aug 06, 2011 9:16 am, edited 1 time in total.
Simian
Posts: 1439
Joined: Wed Apr 21, 2010 2:42 am
Location: On a Journey to the West

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by Simian »

:roll:

No offense... but... I am in great favor of the +1 and +2 gear bought from Auctioneer, (Not everyone spews unsold loot between characters who would not interact with eachother, or start out with a heritage of several hundred thousand gold coins), thus I post this deragotary picture of one your characters:

Image
"Qítiān Dàshèng (齊天大聖)"

"I warrant your attention?! Oh frabjous day! Callooh! Callay!"
Karond
Posts: 2221
Joined: Sat Jan 15, 2011 10:47 am
Location: Sweden

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by Karond »

I don't get your attempt at humour. If you actually read the guide, the rankings are merely according to item worth. Items can still be sold for less than 5k at the auctioneer, I do it all the time, since its more than the 1350 you get at stores. If what you aimed for was such a critique, its misguided. Constructive input is welcome though, but that requires to at least try to get the intention of the OP.
Simian
Posts: 1439
Joined: Wed Apr 21, 2010 2:42 am
Location: On a Journey to the West

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by Simian »

It is a "naked" mexican "orange dwarf" shrimp... >_> So, I posted picture of a naked orange dwarf!

Anyhow:
Maltz: Items that should be sold to Maltz. Useless.
A +1 dagger sold for 500 gp at the Auctioneer, is something almost anyone can buy after ten minutes of low level grinding. (Hilltop ruins) And the thing is, I would not advice anyone with a positive strength modifier to waste their in game gold to a +1 weapon. AC and healing kits are the priority. However, a +1 one weapon for 500 gp, is a bargain and ready for use.

5000 pieces of gold for +4 armor? It is a bargain too, but it can take days, weeks, or even months before you can equip it.
"Qítiān Dàshèng (齊天大聖)"

"I warrant your attention?! Oh frabjous day! Callooh! Callay!"
muffinFBSL
Posts: 97
Joined: Sun Jan 17, 2010 8:05 pm

Re: Karond's Item Guide (Or, Did I find something good???)

Unread post by muffinFBSL »

Karond wrote: Did I miss any decent category? (Weight reduction doesn't count).
Saving throws aren't in there.
Post Reply

Return to “Gameplay Guides”