« Basic Information »
Full Name: Ozul Alcyon Thorn
Nicknames: Oz, Thorn, Anirelaanca
Birthplace: Tilverton, Cormyr
« Appearance »
Hair Color: Dark brown, almost black
Eye Color: Light hazel-gray
Skin Tone: Deeply tanned
Stature: Tall and muscular, very fit
Distinguishing Features: A defined scar splits his lower lip, then another jaggedly follows the cheekbone on the left side of his face, which is seemingly always in a state of 5 o'clock shadow
Weapon(s) of Choice: Whatever suits the occasion or the job, though never ever a bow
Attire: Darker, neutral colors in a pretty decent state of cleanliness
« Personality »
Patron: Hoar, Helm in his youth
Profession: Hunter, formerly a blacksmith's apprentice with some skill retention
Affiliations: Hunters of Vengeance, House Vale
« Special Items »
- Wrought iron pin: A brooch that has been smithed to look like three lightning bolts in parallel to one another sits on Ozul's shoulder. The crafting is solid, though missing some finesse. It's as though it has been made by someone familiar with working metal but who hasn't mastered the skill.
- Opal ring: A woman's silver ring set with an opal has been wrapped up in a handkerchief that usually stays tucked into one trouser pocket. However, sometimes Ozul takes it out and handles it meditatively.
- Flask: A tiny flask sits on Ozul's belt, too small for whiskey. The contents seem highly questionable, obscured by blackened glass.
- Rapier: The weapon most usually seen in Ozul's dominant hand is a very fine rapier. Black leather wraps the hilt of a glimmering blade whose crosspiece has been stamped with what may have been a family crest at some point, but has since been rendered unrecognizable by violent defacing.
- Single Arrow: Half of a lone arrow, snapped neatly in the center and missing its feathered end, is bound to Oz's belt with knotted leather. On very close inspection, O.T. Fletchery can be made out, an indication of make burned into the wood.
- Torn Hood: Oz's hood has been ripped almost in two by the joint effort of wayward fishing hook and Wisp's mercilessness. It has been stitched up instead of replaced.
- Etched Medallion: A medallion sits on a chain around Ozul's neck, three thunderbolts carved on a flat disk of silver and pigmented with pale electrum to highlight the shape of the lightning.
« Background »
Ozul was born at the end of Nightal in 1328 DR as the youngest of four siblings. His father was a skilled fletcher whose family trade had been contracted with the Purple Dragons for some generations to supply their outposts in the Thunder Peaks with arrows and bolts, in addition to the regular business of outfitting the many hunters in the region. The family's fortunes were substantial as a result.
The eldest two Thorn sons planned to take on the fletching business after their father's inevitable retirement sometime in the future. The only daughter of the Thorn house set out to cultivate her musical abilities, learning the ability to weave a tale and dazzle with a tune from her mother. Ozul entered into an apprenticeship with Tilverton's best blacksmith, thinking to expand the family business someday with the ability to forge other weaponry.
By the time Ozul began his training, his sister was about the right age for courting and had drawn the eye of a member of House Huntcrown, who had holdings nearby that served as a base for noble adventuring parties to gallivant through the mountains. For two years the noble was devoted to the young woman, so much so that all seemed to imply that a marriage would soon take place. That is, until the beautiful fledgling bardess was found, murdered, in the wild—tied to a tree and pierced by many of her father's own arrows.
It was discovered that the tips of each had been coated in the poison of giant wasps, the calling card of an infamous group of assassins known as the Fire Knives. Soon after this, the identity of the Fire Knives was unmasked throughout all of Cormyr to reveal that their organization was comprised of members of the noble Houses Cormaeril and Bleth, a revelation that implicated two frequent adventuring companion's of young Lord Huntcrown in the murder of Ozul's sister.
The brothers Thorn sat in stupefaction over the news in Grimwald's Revenge, grief and rage making them bold to enter the ill-reputed inn. It was there that Ozul and his siblings met a traveling Hoarite—maybe by chance, maybe because he was drawn to the tale of the grisly murder in Tilverton out of professional interest—and began to acquaint themselves with the taste of revenge.
Under the tutelage of their new mentor, the brothers tracked down one of their sister's murderers to an estate in the Dalelands. Like a clap of thunder that comes without warning, the nobleman found himself surrounded, subdued, and tied up by three young men and a Hunter of Vengeance. He cowered at the masked visage of the Hoarite while each of the brothers stripped something from the noble: one took the fine shirt off his back. The next yanked the crest of House Bleth from where it dangled around his neck. Ozul himself took the assassin's bow and struck him across the face with it before breaking the body of the expensive weapon over his knee.
It was the Hoarite, however, who made a garrote of the bowstring and executed the brothers' revenge.
They returned to Tilverton, justice half completed. The elder two returned to their grieving parents and their lives. Ozul swore that he would not rest until his sister's other murderer was dealt with the same way as Bleth, so he joined up with his new mentor to learn the ways of the Hunter. They parted ways after a decade, and for another four years after that, Ozul has singularly pursued the end of vengeance for his sister...all the way into Baldur's Gate.
« Plot Hooks and Miscellaneous »
- Ozul has tracked down an exiled Cormyrean nobleman and member of the Fire Knives, Lord Bernclaw of House Cormaeril, to Baldur's Gate. He intends to bring vengeance to this man for murdering his sister.
- Ozul has a massive dislike for members of the nobility.
- One of Ozul's goals is to find, barter, or buy a specific, uncommon magical item.