Spell / Scroll / Feat Bugs
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- Legofsalmon
- Posts: 125
- Joined: Wed Jan 20, 2010 9:27 pm
Re: Spell / Scroll / Feat Bugs
Hiss of Sleep doesn't seem to display anything in the combat log and because it is also bugged in that creatures don't actually lay down (even ones which im sure have an animation for sleep like goblins?) It makes it very difficult to tell if it's worked or not. Also even ones that do lay down seem to stand back up before the duration is over ;s.
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Re: Spell / Scroll / Feat Bugs
The Paladin spell Righteous Fury (and probably Righteous Glory too - I didn't have enough spellslots to check) does not properly stack with Draconic Might when the Paladin has Draconic Heritage.
With Draconic Heritage, he gets +5 to STR, CON, CHA and NA. That works just fine.
Righteous Fury is supposed to add a +4 Sacred Bonus on top of other STR Bonuses. I know it only works at the time of casting, if you try to add any other strength buffs after the sacred bonus, it doesn't stack properly. So, whether it's bulls' or Draconic or an item, you have to have it up before you add the sacred. (Is *that* a bug that can be fixed?)
So, a Paladin with Draconic Heritage should be able to cast Draconic Might first for +5, then Righteous Fury/Glory to bring his STR and CHA up to +9, albeit for a very short time.
When I just tried this, I got the +5 from Draconic Might (STR went from 18 to 23). But then Righteous Fury only added 3, not 4 (stopped at 26).
EDIT/Update: While you're at it, adding Righteous Fury after Draconic Might allowed the stacked total of +8 to stay even after Draconic Might expired.
With Draconic Heritage, he gets +5 to STR, CON, CHA and NA. That works just fine.
Righteous Fury is supposed to add a +4 Sacred Bonus on top of other STR Bonuses. I know it only works at the time of casting, if you try to add any other strength buffs after the sacred bonus, it doesn't stack properly. So, whether it's bulls' or Draconic or an item, you have to have it up before you add the sacred. (Is *that* a bug that can be fixed?)
So, a Paladin with Draconic Heritage should be able to cast Draconic Might first for +5, then Righteous Fury/Glory to bring his STR and CHA up to +9, albeit for a very short time.
When I just tried this, I got the +5 from Draconic Might (STR went from 18 to 23). But then Righteous Fury only added 3, not 4 (stopped at 26).
EDIT/Update: While you're at it, adding Righteous Fury after Draconic Might allowed the stacked total of +8 to stay even after Draconic Might expired.
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- Posts: 215
- Joined: Mon Mar 28, 2016 4:58 pm
Re: Spell / Scroll / Feat Bugs
Sacred Purification is supposed to heal allies and harm undead. It does these things, but it also heals all non-undead non-allies.
That is, it heals all non-undead in the area, including non-party members and hostiles.
That is, it heals all non-undead in the area, including non-party members and hostiles.
- Hoihe
- Posts: 4711
- Joined: Thu Nov 03, 2011 2:25 pm
Re: Spell / Scroll / Feat Bugs
Elaborate Parry at 24 parry ranks gives 0 deflection bonus.
Tried relogging.
Maybe reset will fix, will note if it doesn't.
Edit1:
Tested in combat to see if it was just a character sheet bug.
I have 35 AC without any deflection bonus.
I have 24 parry ranks, which should give me +4 deflection bonus
Furthermore, Dodge and Swashbuckler Dodge gives me +2 hidden AC.
After a prolonged fight to ensure Dodge and Swb dodge trigger, I still got hit on an attack roll of 38. I should only get hit on 41 in a 1 vs 1 duel. Even without my hidden AC, I should have 39 AC.
Waiting for reset to see if it fixes.
Edit2:
Server reset fixed it
Tried relogging.
Maybe reset will fix, will note if it doesn't.
Edit1:
Tested in combat to see if it was just a character sheet bug.
I have 35 AC without any deflection bonus.
I have 24 parry ranks, which should give me +4 deflection bonus
Furthermore, Dodge and Swashbuckler Dodge gives me +2 hidden AC.
After a prolonged fight to ensure Dodge and Swb dodge trigger, I still got hit on an attack roll of 38. I should only get hit on 41 in a 1 vs 1 duel. Even without my hidden AC, I should have 39 AC.
Waiting for reset to see if it fixes.
Edit2:
Server reset fixed it
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- Rhifox
- Retired Admin (Acting Assistant Admin)
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Re: Spell / Scroll / Feat Bugs
Scroll of Thunderlance has no cast option. It only allows you to Examine, Drop, or Appraise.
Tarina — Witch, Apothecary, Dealer in Spirits and Black Magic
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Re: Spell / Scroll / Feat Bugs
Greater Teleport
When this scroll is bought at Candlekeep it has Class restriction of Bard, Wizard, Sorcerer , when bought at Sorcerer Sundies in Eastgate it has a class restriction Of Wizard Sorcerer it does not allow a bard to use it.
I assume its because the spell was amended in an expansion or custom content so there different versions kicking around.
When this scroll is bought at Candlekeep it has Class restriction of Bard, Wizard, Sorcerer , when bought at Sorcerer Sundies in Eastgate it has a class restriction Of Wizard Sorcerer it does not allow a bard to use it.
I assume its because the spell was amended in an expansion or custom content so there different versions kicking around.
- zhazz
- Posts: 806
- Joined: Sat Feb 08, 2020 7:12 am
Re: Spell / Scroll / Feat Bugs
Raise Dead
Some scrolls of this spell are usable by all classes, while others are only usable by divine casters.
Spell descriptions on both scrolls are entirely identical.
While I am personally against everyone having acess to a raise dead spell, I would prefer that the scrolls remain consistent.
Some scrolls of this spell are usable by all classes, while others are only usable by divine casters.
Spell descriptions on both scrolls are entirely identical.
While I am personally against everyone having acess to a raise dead spell, I would prefer that the scrolls remain consistent.
- YourMoveHolyMan
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Re: Spell / Scroll / Feat Bugs
I believe the ones players scribe are the only ones that have the class requirement attached, I could be mistaken though.zhazz wrote: ↑Sat May 09, 2020 2:59 pm Raise Dead
Some scrolls of this spell are usable by all classes, while others are only usable by divine casters.
Spell descriptions on both scrolls are entirely identical.
While I am personally against everyone having acess to a raise dead spell, I would prefer that the scrolls remain consistent.
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- zhazz
- Posts: 806
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Re: Spell / Scroll / Feat Bugs
That could very well be. Even so, they should be the same. Or the Raise Dead that everyone can use, should be renamed so there is no confusion.YourMoveHolyMan wrote: ↑Sat May 09, 2020 5:11 pmI believe the ones players scribe are the only ones that have the class requirement attached, I could be mistaken though.zhazz wrote: ↑Sat May 09, 2020 2:59 pm Raise Dead
Some scrolls of this spell are usable by all classes, while others are only usable by divine casters.
Spell descriptions on both scrolls are entirely identical.
While I am personally against everyone having acess to a raise dead spell, I would prefer that the scrolls remain consistent.
- Rhifox
- Retired Admin (Acting Assistant Admin)
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Re: Spell / Scroll / Feat Bugs
Scroll of Baleful Polymorph has no cast option. It only allows you to Examine, Drop, or Appraise. It also costs only 75 gold to create.
Tarina — Witch, Apothecary, Dealer in Spirits and Black Magic
- Steve
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Re: Spell / Scroll / Feat Bugs
Is Bigby's bugging out?!?
In a recent DM event, there were a number of epic sorcerer Mobs throwing out Bigby's. Which was what they should be doing. But then something VERY weird happened: my toon Simsae was attacking the hell out of the Bigby's Hand, but as you can see from the pic below, it had an altogether weird name + icon, and even after getting it down to Zero HP, my toon couldn't "kill" it.
And I was totally stuck in place by the spell. All I could do was attack it, in an endless loop. Eventually, Bloodvine had to manually "remove" whatever the hell it actually was at this point in totally FUBAR status.
So my question is: what the heck bugged out here? And, why is Bigby's such a mess in the first place? Maybe consider going back to how Bigby's once was?!?
In a recent DM event, there were a number of epic sorcerer Mobs throwing out Bigby's. Which was what they should be doing. But then something VERY weird happened: my toon Simsae was attacking the hell out of the Bigby's Hand, but as you can see from the pic below, it had an altogether weird name + icon, and even after getting it down to Zero HP, my toon couldn't "kill" it.
And I was totally stuck in place by the spell. All I could do was attack it, in an endless loop. Eventually, Bloodvine had to manually "remove" whatever the hell it actually was at this point in totally FUBAR status.
So my question is: what the heck bugged out here? And, why is Bigby's such a mess in the first place? Maybe consider going back to how Bigby's once was?!?
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Re: Spell / Scroll / Feat Bugs
So I cast Greater Planar binding yesterday, But I think I miscast the spell because I summoned a MOOOOOOOVANIC Deva instead of a movanic deva. (It summoned a sleeping dire cow instead of giving me the option to choose my summon)
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Re: Spell / Scroll / Feat Bugs
Improved critical (whip) is still missing. I have exotic weapon proficiency, and weapon focus whip. Other exotic weapon Improved critical feats are available to my character. Is the improved critical (whip) feat missing by design, or is it on the to do list? Thanks.
- Rhifox
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Re: Spell / Scroll / Feat Bugs
Are you trying to take it from from a class's bonus feats list, or just on a general feat? If a class bonus feat list, which class?
Tarina — Witch, Apothecary, Dealer in Spirits and Black Magic
- Diamore
- Posts: 216
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Re: Spell / Scroll / Feat Bugs
Mystra's Secret Spell Stash is no longer using full caster level, it is now launching only 2 missiles.
Edit: It seems to do this at random. It has now gone back to the normal number of missiles.
Edit: It seems to do this at random. It has now gone back to the normal number of missiles.
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Sera Lowe: Nervous ex-commoner
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