Ban the use of non-english languages
Moderators: Moderator, Quality Control, Developer, DM
-
- Posts: 2837
- Joined: Thu Jan 05, 2017 3:05 pm
Ban the use of non-english languages
Gaer zhah naubol xusst xuil kl'aein l'wun nibele ssivah entry, jhal vel'drav fol players insist pholor kl'aein natha foreign xanalress ol morfethe ol greatly xull ulu inbal jala reasonable wun character xor doeb d'character lakkanen. A alurl ol zhah fridj stath vec'end wiles scattered ghil lu'gaer, lu'a sslith dos ph'required ulu kl'ae biu do'suul dras'fes ulu tangis'kampi'un basic obsul'ress d'communication. Fol xal wa'tani nindel ol beldroe natha mzild immersive environment, jhal ol gumash naut tlu feirur tarthe dal l'aster. Ol beldroe barriers lu'hake, lu'breeds natha filut d'elitism based pholor natha myar'a notion d'role-jivvust ethan. Fol plynn zhennu vhaisse wun lu'oh xull nind ph'ulu kampi'un lu'interact xuil - lu'ol zhah d'nau intrinsic ritze. Folt players ph'alurl ulu jiaol, lu'therefore Usstan satiir l'server orn'la tlu alur tir a banning l'kl'ae d'foreign wiles, maunq'a sprinkled ghil lu'gaer xor wun retlah estaxan.
Hidden: show
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
-
- Posts: 149
- Joined: Sat Mar 11, 2017 11:30 am
Re: Ban the use of non-english languages
Anyone else notice how only the first of the three newish Shadowrun games had the slang? Almost as if they realized they were making their game inaccessible to a new audience
e: one more thing, I read a clockwork orange, it's very difficult even with a slang appendix
e: one more thing, I read a clockwork orange, it's very difficult even with a slang appendix
-
- Posts: 263
- Joined: Sat Jan 13, 2018 5:58 pm
Re: Ban the use of non-english languages
Just to ask, are you talking about the use of real-world languages (such as someone dropping in a Latin phrase on rare occasions), or someone speaking in dictionary Drow language stuff (xas bwael ilharess), or something else?
I kind of want more elaboration on the situations that sparked this.
(Also, all the Harebrained Schemes games set in the Shadowrun setting use the slang and they're pretty tight.)
I kind of want more elaboration on the situations that sparked this.
(Also, all the Harebrained Schemes games set in the Shadowrun setting use the slang and they're pretty tight.)
-
- Posts: 177
- Joined: Tue Oct 02, 2012 2:05 pm
Re: Ban the use of non-english languages
For the sake of earnest discussion, please say that you are talking about drowspeak if that is what it's about.
- Hoihe
- Posts: 4711
- Joined: Thu Nov 03, 2011 2:25 pm
Re: Ban the use of non-english languages
MrPsion wrote:Anyone else notice how only the first of the three newish Shadowrun games had the slang? Almost as if they realized they were making their game inaccessible to a new audience
e: one more thing, I read a clockwork orange, it's very difficult even with a slang appendix
Slang can work. But only if it is presented as a real separate language from the narration. Pidgins/Creoles make that the easiest.
See: Expanse. STAY AWAY FROM TE OWKWA
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
-
- Posts: 2450
- Joined: Wed Feb 05, 2014 11:24 am
Re: Ban the use of non-english languages
....Sun Wukong wrote:Gaer zhah naubol xusst xuil kl'aein l'wun nibele ssivah entry, jhal vel'drav fol players insist pholor kl'aein natha foreign xanalress ol morfethe ol greatly xull ulu inbal jala reasonable wun character xor doeb d'character lakkanen. A alurl ol zhah fridj stath vec'end wiles scattered ghil lu'gaer, lu'a sslith dos ph'required ulu kl'ae biu do'suul dras'fes ulu tangis'kampi'un basic obsul'ress d'communication. Fol xal wa'tani nindel ol beldroe natha mzild immersive environment, jhal ol gumash naut tlu feirur tarthe dal l'aster. Ol beldroe barriers lu'hake, lu'breeds natha filut d'elitism based pholor natha myar'a notion d'role-jivvust ethan. Fol plynn zhennu vhaisse wun lu'oh xull nind ph'ulu kampi'un lu'interact xuil - lu'ol zhah d'nau intrinsic ritze. Folt players ph'alurl ulu jiaol, lu'therefore Usstan satiir l'server orn'la tlu alur tir a banning l'kl'ae d'foreign wiles, maunq'a sprinkled ghil lu'gaer xor wun retlah estaxan.
Hidden: show
I see, anti-drommon post.
I think a better idea would be to treat insertion of "foreign" words as having low fluency in common.
Because the only reason why you'd insert a foreign word is when you don't know any alternatives to it.
Honestly, though, even better idea would be to update translator and allow it to mix multiple languages in a single text. Or at least common and non-common language.
-
- Posts: 177
- Joined: Tue Oct 02, 2012 2:05 pm
Re: Ban the use of non-english languages
You can excempt words from translation by putting them in between apostrophes *like this*.
It only works if you don't have the automatic coloration setting on though.
It only works if you don't have the automatic coloration setting on though.
-
- Posts: 263
- Joined: Sat Jan 13, 2018 5:58 pm
Re: Ban the use of non-english languages
It's exactly what I do all the time, yeah. Talking on my deep gnome, I put names like "svirfneblin," "Callarduran," "Duergar," and "Drow/Dhaerow" in asterisks when speaking another language - or, say, a player's name, or what-have-you.scriver wrote:You can excempt words from translation by putting them in between apostrophes *like this*.
It only works if you don't have the automatic coloration setting on though.
- Ambaryerno
- Posts: 467
- Joined: Tue Jun 15, 2010 1:32 am
Re: Ban the use of non-english languages
What if you want to RP a character that doesn't speak Common?
Julia "la Belle" - Duelist, singer, and shameless flirt. Currently deciding whether she wants to fight you or @$%& you.
Julia's Songbook
Lucia Kayla - If her parents find out she left the Island she'll likely be grounded until she's 500.
Julia's Songbook
Lucia Kayla - If her parents find out she left the Island she'll likely be grounded until she's 500.
- aaron22
- Recognized Donor
- Posts: 3525
- Joined: Sat Feb 06, 2016 3:39 pm
- Location: New York
Re: Ban the use of non-english languages
i think you are wrong SW. the feelings you are experiencing in my opinion are personal and if you feel that way about not knowing languages then feel free to express that in character and that is a world far more accurate reaction than what is typical. discrimination, prejudices and fear are commonplace in the 13th and 14th century. i think languages far from what you would know would be common in such a place as the sword coast. there would even likely be secret languages that would be shared by only a few. there should be more of this, not less.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
-
- Posts: 2450
- Joined: Wed Feb 05, 2014 11:24 am
Re: Ban the use of non-english languages
This seriously requires a fix.scriver wrote:You can excempt words from translation by putting them in between apostrophes *like this*.
It only works if you don't have the automatic coloration setting on though.
I had a mute character once. Basically you emote everything your character does in a chat. And write notes. If your character can speak, but not common, you utilize language window for language your character does speak.Ambaryerno wrote:What if you want to RP a character that doesn't speak Common?
Also this.aaron22 wrote:i think you are wrong SW. the feelings you are experiencing in my opinion are personal
Typically you can send a tell to people and ask what this or taht word means and they respond.
If you ask about a lot of words, they dial it down and switch to either full common or to full whatever language they were speaking (via langauge entry window).
-
- QC Coordinator
- Posts: 9334
- Joined: Thu Sep 18, 2014 6:55 pm
Re: Ban the use of non-english languages
No it doesn't. emotes are not in a language and should be seen regardless of the language spoken. If a player is using emotes to say something in common while speaking in another language that's not really the intended use, but so long as everyone understands what is going on in the RP I see no issue.NegInfinity wrote:This seriously requires a fix.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
-
- Posts: 2837
- Joined: Thu Jan 05, 2017 3:05 pm
Re: Ban the use of non-english languages
(This bowl is of low resolution?)Khazrak wrote:(xas bwael ilharess)
Is that what you tried to say?
I actually got all three games on this computer, and I never noticed any slang to be honest. I had not even heard of the setting before the games. In my opinion most of the slang words were from movies made in the 60's and 80's or easily derivable from the non-slang context that surrounded the few 'difficult' words. With drommon, it is just gibberish made up words.Khazrak wrote:(Also, all the Harebrained Schemes games set in the Shadowrun setting use the slang and they're pretty tight.)
I mean if drommon were slang instead of a gibberish language the following definitions would be spot on:
(Vendui) = (When driving under influence)
(Jaluk) = (German accent: Ja, have a look)
(Nau) = (Now)
(Kivvil) = (Kivi fruits are vile)
(Darthiir) = (Lets play darts here)
(Aluve) = (Aloevera)
(Malla) = (Malicious love)
(Dos) = (Microsoft Dos)
(Ussa) = (Us, United States of America)
(Del'heen) = (Damn, look at that hen)
I have some inkling of a feeling that my obvious slang definitions are not exactly what the proponents of Drommon gibberish would agree upon.
L'entire ust post zhah wun ilythiiri telanth, 'zil zhah nindol comment.scriver wrote:For the sake of earnest discussion, please say that you are talking about drowspeak if that is what it's about.
Hidden: show
In game, there is a bar with many buttons, click on one that says 'voice entry' and it will reveal a list of possible languages. At character creation you can pick a backround trait called 'Foreigner' and it will grant you an extra language. Increasing intelligence will also grant you extra languages. You can even spend feats to acquire extra languages. But anyhow, once your character appears in Nexus, you get to choose languages, if you double click on one you get to read details about who and where it is spoken. If your character is native to Baldur's Gate or Western Heartlands in general, I think you should pick Chondathan.Ambaryerno wrote:What if you want to RP a character that doesn't speak Common?
This way, those who understand Chondathan, will understand your character speaking Chondathan, while otherwise they would be required to know some French or what not.
There is a better way to do it than sprinkling gibberish into the chat box.
We have a multitude of languages implemented in game, and there is no longer any need to sprinkle gibberish words.aaron22 wrote:i think you are wrong SW.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
-
- Posts: 263
- Joined: Sat Jan 13, 2018 5:58 pm
Re: Ban the use of non-english languages
To be honest, Drow shouldn't even be a language. Per the books, Drow speak Undercommon and Elven; and Drow speech is just a mish-mash of both. Drow isn't listed as a language for them outside of NWN2 persistent world servers.I mean if drommon were slang instead of a gibberish language the following definitions would be spot on:
So yes, I think it should be considered a regional dialect / slang that borrows from elven and undercommon.
Not really. It's very useful as it is. Let's say that I'm RPing with two people, one of whom speaks a language with me that the other doesn't. We're talking about the city and political climate concerning races that we're in - say, Rockrun and outsiders.This seriously requires a fix.
So here I am speaking in gnomish. I type the following:
It appears to the player out of the loop as:*<I>Wyra flicked a glance back at the human, then focused on the other gnome again.</I>* "These outsiders are everywhere. I have seen as many *dhaerow* and surfacers as I have *svirfneblin.* This does not bode well, and I do not trust this..." *<I>She peered back at the human again, eyes narrowed.</I> "Paul."*
And this is good. It allows me to let certain words that would be universal, like names (including poorly pronounced names) and races. It means that if an elf tells me they are Teu-tel-quessir, I can repeat those exact words in gnomish and everyone can understand I just said "teu-tel-quessir" even outside of gnomish speakers.*Wyra flicked a glance back at the human, then focused on the other gnome again. "Blah blah blah blah. Blah blah blah blah blah *dhaerow* blah blah blah blah blah *svirfneblin.* Blah blah blah blah blah, blah blah blah blah blah blah..." *She peered back at the human again, eyes narrowed. "Paul."*
-
- Posts: 263
- Joined: Sat Jan 13, 2018 5:58 pm
Re: Ban the use of non-english languages
As to the topic itself:
I don't see this as entirely necessary, or feasibly enforced for that matter. Let Drow do their Drowspeech thing. Play a different race, and explicitly RP with others of your race in that language. Mock them in your language that they can't understand without casting Tongues. All's well!
I don't see this as entirely necessary, or feasibly enforced for that matter. Let Drow do their Drowspeech thing. Play a different race, and explicitly RP with others of your race in that language. Mock them in your language that they can't understand without casting Tongues. All's well!