- Breach & Lesser Breach: Can strip Energy Immunity and Improved Mage Armor.
- Nightshield: Has been disabled
- Living Undeath: Has been disabled
- StoneBody: Is now 6 seconds a level
- IronBody: Is now 6 seconds a level
- Bigby's Forceful Hand: Allows a Strength check each round the spell is in effect. The DC is based on the caster's spellcasting modifier (Intelligence for Wizards, Charisma for Sorcerers).
- Jagged Tooth: now work on all wild shape forms and companions.
- Greater Magic Fang - works on your wild shape form.
- Tesner's Transformation: You gainthe following benefits: +4 Strength, +4 Dexterity, +4 Constitution, +4 Natural AC, +5 Fortitude saves, Proficiency with Simple and Martial Weapons, 100% spell failure, and an attack bonus equal your hit dice minus your current BAB. You do not Polymorph anymore.
- Conviction: will no longer work if the target already has Greater Resistance or Superior Resistance.
- Greater Resistance: now removes Conviction on the target.
- Superior Resistance: now removes Conviction on the target.
- Weird: will now work on those immune to death magic.
- Phantasmal Killer: will now work on those immune to death magic.
- Wall of Dispel Magic + Dispel Magic - Caster Level DC changed from 10 to 15.
- Greater Wall of Dispel Magic + Greater Dispel Magic - Caster Level DC changed from 15 to 20.
- Shadow Simulacrum can no longer create a clone of a clone, or clone a boss.
- Glass Doppleganger can no longer create a clone of a clone, or clone a boss.
- Battletide: You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a 50% movement speed increase, a +1 bonus to your saves, a +1 bonus to your attack rolls, and a +1 dodge ac bonus.
- Holy Sword - Can only be cast by lawful good characters. This includes being cast from a wand or scroll.
- Cloudkill - DC fixed, SR removed, changed to school of conjuration.
- Evards Black Tentacles now uses an attack roll of d20 + caster level + 4 instead of d20 + 5. This allows the spell to scale and hit opponents closer to the pnp rules (should be a melee touch attack).If the target is hit a grapple check is made (d20 + caster level + 8 vs the targets BAB + strength modifier + d20). A successful grapple deals the damage as normal. The paralyze component has been left the same as the OC version of the spell. If any tentacle attack hits a target, the target must then make a Fortitude saving throw or become paralyzed.
- Blades of Fire - Duration is 1 round/level for rangers.. still 2 rounds for all other classes.
- Summon Creatures 1-9 last 1 minute per caster level.
- Darkness grants 50% concealment to ranged weapons.
- Word of Faith now has a will save.
- Regeneration: Target gains fast healing 10. Duration is 10 + 1 round / caster level
- Mass Heal: Heals 250 hp (was 150)
- Greater Restoration: Heals up to 150 hp (was full hp)
- Create Greater Undead changed to 1 minute a level
Level 1
- Lesser Orb Spell Line - 9d8
- Magic Missile - Up to 9 Missiles
- Shocking Grasp - 9d6
- Burning Hands - 9d4
- Negative Energy Ray - 7d6
- Aganazaars Schorcher - 10d8
- Body of the Sun - 12d4
- Fireburst - 12d8
- Frost Breath - 12d4
- Gedlee's Electric Loop - 12d6
- Ice Darts - Up to 9 darts. Each dart does 1d4+1 Cold + 1d4 Piercing.
- Rainbow Beam - Scales to 7d12
Level 3
- Awaken Sin - 15d6
- Call Lightning - 15d6
- Fireball - 15d6
- Hypothermia - 15d6
- Lightning Bolt - 15d6
- Negative Energy Burst - 15d4
- Mestil's Acid Breath - 15d6
- Rainbow Blast - Scales up to 5d16
- Scintillating Sphere - 15d6
- Searing Light - Damage cap doubled
- Vampiric Touch - 15d6
Level 4
- Castigate - 21d4
- Flame Strike - 18d6
- Hammer of the Gods - 10d8
- Isaacs Missile Storm - 1 Missile per CL. 15 Max. 12 Max per target.
- Orb of Cold - 18d6
- Orb of Fire - 18d6
- Orb of Sound - 18d6
- Orb of Electricity - 18d6
- Orb of Force - 15d6
- Resonating Bolt - 18d4
- Shout - 18d6
Level 5
- Arc of Lightning - 21d6
- Cacophonic Burst - 21d6
- Call Lightning Storm - 21d6
- Cone of Cold - 21d6
- Flaywind Burst - 18d6
- Firebrand - 21d6
- Greater Fireburst - 21d8
- Sound Blast - 21d8
- Vitriolic Sphere 21d4
Level 6
- Chaing Lightning - 24d6
- Extract Water Elemental - 22d6
- Isaacs Greater Missile Storm - 1 Missile per CL. 22 Max. 12 Max per target.
Level 7
- Delayed Blast Fireball - 27d6
- Firestorm - 27d6
- Prismatic Spray - 40 fire damage , 80 acid damage, 160 electrical damage
Level 8
- Bombardment - 18d6
- Deadly Lahar - 18d6
- Earthquake - 21d6
- Lions Roar - 20d8
- Horrid Wilting - 27d6
- Greater Shout - 24d6
- Greater Rainbow Blast - 27d6
- Polar Ray - 30d6
- Sunbeam - 27d6 / 9d6 to non undead
- Sunburst - 27d6
- Burst of Glacial Wrath - 30d6
- Meteor Swarm - Targeted - 40d6
EPIC
- Hellball - Changed to 3 uses per day. 2 Minute cool down. The damage augmentation we had done to make the spell stronger was reverted back to the OC default damage