Casting time on spells
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- Ariella
- Retired Staff
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Casting time on spells
Can these be removed?. I get the intent but all it really does it make me carry scrolls for instant cast, and if for what ever reason it stops mid way through the spell it gets really buggy. I had to cast ten separate scrying spells to fix my scrying because someone was invited into the party.
- Glowfire
- Posts: 1814
- Joined: Thu Jul 28, 2016 9:14 am
Re: Casting time on spells
Pretty please.
They do lag/bug out often and are a pain to fix then.
I also never see anyone use spells like Lure Shadow Demons and many similar ones which take three casts and have a very limited duration. They're cool spells but no one is going to use three rounds for them.
They do lag/bug out often and are a pain to fix then.
I also never see anyone use spells like Lure Shadow Demons and many similar ones which take three casts and have a very limited duration. They're cool spells but no one is going to use three rounds for them.
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller
- TheKai
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Re: Casting time on spells
I had a similar experience with raise dead. Sent a party invite in the middle of casting, and my FvS suddenly stopped. When I tried to resume casting, he would cast for just 1 round and then stop again. This happened twice. Had to use a scroll in the end.