Quests - add more skill checks
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Quests - add more skill checks
For example the Wyvern Egg Quest has options for Bluff and Diplomacy checks to get slightly higher rewards. I think it would be nice to have some option for Intimidate, Sense Motive, Appraise, Taunt, and Perform.
For example with Intimidate failure could be to threaten to go to the Flaming Fist, while success could come from threatening to rouse an angry mob. Working relationship with the fist, and how an angry mob would create a bigger hassle.
Sense motive failure could be about strange diet, while success could be about raising wyverns, in which case you get hush money.
Appraise skill failure could be about trying to sell the egg to a cook, and success could be about peddling it to the other wizard.
Taunt could simply be about the size of the payment, implying poverty, where failure decreases and success raises the reward.
As for Perform, failure could be a performance of grandiose heriocs of acquiring the egg, while success would arise from playing a song about a boy who wished to raise a dragon.
This way you could have in game rewards for skill investments that do not actually offer that much of a mechanical benefit. Taunt has some, but not really. Something similar could be done for all skills with skill checks.
For example with Intimidate failure could be to threaten to go to the Flaming Fist, while success could come from threatening to rouse an angry mob. Working relationship with the fist, and how an angry mob would create a bigger hassle.
Sense motive failure could be about strange diet, while success could be about raising wyverns, in which case you get hush money.
Appraise skill failure could be about trying to sell the egg to a cook, and success could be about peddling it to the other wizard.
Taunt could simply be about the size of the payment, implying poverty, where failure decreases and success raises the reward.
As for Perform, failure could be a performance of grandiose heriocs of acquiring the egg, while success would arise from playing a song about a boy who wished to raise a dragon.
This way you could have in game rewards for skill investments that do not actually offer that much of a mechanical benefit. Taunt has some, but not really. Something similar could be done for all skills with skill checks.
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- Tsidkenu
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Re: Quests - add more skill checks
Wait for more Dynamic Quests to be incorporated. They utilise more and various skill checks than the majority of quests out there
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Re: Quests - add more skill checks
Some bounty hunter inside FAI, asked to hunt down gnoll in first level of gnoll cave. There was no such gnoll.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Re: Quests - add more skill checks
I've had that quest at Candlekeep and I found him he was in a room for me, but there have been not much in the way of making use of intimidate/diplomacy/bluff etc.
- Tsidkenu
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Re: Quests - add more skill checks
I said, 'Wait for more'. They will have more
And I should know coz I've written some of the new ones
And I should know coz I've written some of the new ones
- dedude
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Re: Quests - add more skill checks
Message is changed to say that you should start looking for it in X area. All levels of the gnoll cave are connected for encounters there. Bonus info: some player characters may even be able to actively track down the bounty targetSun Wukong wrote:Some bounty hunter inside FAI, asked to hunt down gnoll in first level of gnoll cave. There was no such gnoll.
And they are great! It will be a little while before anything new goes live as I'm trying to do something new with this system.Tsidkenu wrote:I said, 'Wait for more'. They will have more
And I should know coz I've written some of the new ones
- Blame The Rogue
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Re: Quests - add more skill checks
met a mother at candlekeep
rescued her son from gnolls
when i talked to the npc gnoll, there were indeed three options; start fight, make a diplomacy roll, make an intimidate roll
question about dynamic quests. if others are in the area, will the hostage taker "talk" to them? there were others there, but realized it was my quest, so they didn't attempt to interact with the gnoll npc
rescued her son from gnolls
when i talked to the npc gnoll, there were indeed three options; start fight, make a diplomacy roll, make an intimidate roll
question about dynamic quests. if others are in the area, will the hostage taker "talk" to them? there were others there, but realized it was my quest, so they didn't attempt to interact with the gnoll npc
"Before you die, you should know why you lived."
- dedude
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Re: Quests - add more skill checks
They should only interact with the PC that activated the encounter.
- Blame The Rogue
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Re: Quests - add more skill checks
got another similar quest, back to gnoll caves, another partied up with my character in lion's way before entering
when we approached the gnoll npc, this person in party was able to interact/start convo with the npc. i take it that's because they were in party with my character?
and ty for your replies. just trying to understand the mechanics
and apologies for hijacking the thread
when we approached the gnoll npc, this person in party was able to interact/start convo with the npc. i take it that's because they were in party with my character?
and ty for your replies. just trying to understand the mechanics
and apologies for hijacking the thread
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- gedweyignasia
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Re: Quests - add more skill checks
Can we make this instead work on members currently in the same party as the PC that activated the encounter? There's a lot of RP potential here, so tailoring the experience to groups would be excellent.dedude wrote:They should only interact with the PC that activated the encounter.