A remade BG city - suggestions welcome

Suggestions for Improving Existing Area Maps or for Altering Area Maps to Reflect In-Game Plots

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Winterborne
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Re: A remade BG city - suggestions welcome

Unread post by Winterborne »

For the city in particular my main concern would be ensuring that guildhall's remain roughly where they are now. For example, the Darius Estate was built into the city walls dividing the East gate (In the Wide) and Palace districts (with an entrance in each).

Additionally I know the palace district was recently given a facelift as part of an IC initiative by the Halls of Inner Light to beautify the area, adding benches and overhauled memorials, with a garden and park area currently under construction but not yet finished - I would hope things like this would still remain in the world after any sort of revamp.
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K'yon Oblodra
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Re: A remade BG city - suggestions welcome

Unread post by K'yon Oblodra »

I would like to suggest adding a caravan to kraak helzak as to increase the possibilities the city offers and to give kraak helzak a better connection to the world.

Maybe some connection to Doron Amar's surroundings would also make sense.
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Re: A remade BG city - suggestions welcome

Unread post by Steve »

There already is a direct caravan to Kraak Helzak...but you need a Stout PC to know about it! :dance:

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Re: A remade BG city - suggestions welcome

Unread post by K'yon Oblodra »

Oh excuse my ignorance then XD.

Though I kinda feel like it would be good to not hide it or these kind of caravans in general to just vind in these areas better :).
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Re: A remade BG city - suggestions welcome

Unread post by Steve »

I would argue isn't so much hidden as is a perk only available to Stouts, since the Home Location directly to the Kingdom was removed from the Nexus, and a Home Location placeble was never put into Kraak Helzak, either.

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PANLOS PAWFOOT — The Essential Nature of...
ERMMAR STONESORROW — Cavestalker of the Darkshard Deviants. Herb Trader.
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K'yon Oblodra
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Re: A remade BG city - suggestions welcome

Unread post by K'yon Oblodra »

Well the idea here for me would just be having the caravan end at the main gates to these locations be it Doron Amar or Kraak Helzak.

This way they would just be easier accessible offering chances for RP and noone would just end up directly in the throne room if you know what I mean :).
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Re: A remade BG city - suggestions welcome

Unread post by Steve »

K'yon Oblodra wrote: Sun Nov 10, 2019 1:35 pm Well the idea here for me would just be having the caravan end at the main gates to ...Kraak Helzak.
That's EXACTLY what it currently does!! :clap:

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PANLOS PAWFOOT — The Essential Nature of...
ERMMAR STONESORROW — Cavestalker of the Darkshard Deviants. Herb Trader.
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Re: A remade BG city - suggestions welcome

Unread post by K'yon Oblodra »

Okay XD... I only play UD so I couldn't tell... Thanks for clarifying... Though it works be good if it was not only limited to dwarven, so that their allies my visit them more regularly ;).
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Re: A remade BG city - suggestions welcome

Unread post by tfunke »

If you go to the wide IG at the moment, what do you all see? Are there merchants there? I thought I heard that the epic items are now there or something?
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Re: A remade BG city - suggestions welcome

Unread post by Planehopper »

Kalehir is there, he is the epic merchant.

Bjorn or something like that, he sells goods with a barbarian theme.

Krak Helzak guy sells +3

Placeables Merchant

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Winterborne
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Re: A remade BG city - suggestions welcome

Unread post by Winterborne »

Bunch of merchants, yeah. It's worth noting that some time ago the Wide was moved from the palace district to the East Gate. The old spot int he palace district that used to have the merchants is currently a construction site for gardens.
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Re: A remade BG city - suggestions welcome

Unread post by tfunke »

Winterborne wrote: Wed Nov 13, 2019 12:21 am It's worth noting that some time ago the Wide was moved from the palace district to the East Gate. The old spot int he palace district that used to have the merchants is currently a construction site for gardens.
AHA! This explains it! Thanks so much for the heads up.
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Re: A remade BG city - suggestions welcome

Unread post by tfunke »

Thanks everyone for your assistance and suggestions.
I'm happy to say I have just completed the new version, awaiting staff approval and undergoing final stages of quality control. Hopefully you all enjoy it :dance:
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Re: A remade BG city - suggestions welcome

Unread post by K'yon Oblodra »

I might just take one of my old characters for stroll through the new city once its live :dance:
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Re: A remade BG city - suggestions welcome

Unread post by Steve »

tfunke wrote: Wed Nov 13, 2019 11:39 am Thanks everyone for your assistance and suggestions.
I'm happy to say I have just completed the new version, awaiting staff approval and undergoing final stages of quality control. Hopefully you all enjoy it :dance:
Can someone say with weight if tfunke’s new BG maps are being accepted and implemented, or has this been rejected?

Thank you.

ARTHAYER ZORASTRYL — A Magistrati & Magefriend [Bio] * [The Wanderings of...]
PANLOS PAWFOOT — The Essential Nature of...
ERMMAR STONESORROW — Cavestalker of the Darkshard Deviants. Herb Trader.
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