The Mudds

Suggestions for Improving Existing Area Maps or for Altering Area Maps to Reflect In-Game Plots

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SmirkChauncelton
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The Mudds

Unread post by SmirkChauncelton »

If there's not a lore reason demanding elsewise, could one or both of Beregost/Nashkel get Mudd representatives?
Ewe
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Re: The Mudds

Unread post by Ewe »

This is Dae, and I approve of this message.

SmirkChauncelton is a scholar and a gentleman; a true pillar of the community. Even if the Mudds can’t be there due to custom server lore, I beg you appeal to emotions and alter that lore. For is not lore to serve the people and not oppress them?
AKA Dae-Glyth
Discord: Dae-Glyth#1759
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Theodore01
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Re: The Mudds

Unread post by Theodore01 »

good suggestion :clap:
Thaelis
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Re: The Mudds

Unread post by Thaelis »

This would be so awesome :dance:
Thalanis Silverleaf - Moon Elf Woodsman Deceased

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Lockonnow
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Re: The Mudds

Unread post by Lockonnow »

Korgan Bloodaxe did have a store in Bereghost he sould be the mudd in Bereghost
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Progressive-Psy
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Re: The Mudds

Unread post by Progressive-Psy »

Even tho this is a necro-thread I would still like to weigh in.

It is great for efficiency, and I am all for that. I am a lazy SOB.

However, if this is done? People will have less reason to go to places where there are other people.

If it was up to me, we would have the bare minimum of Mudds on the server, so that we herd people together.

I would even go so far to say that drop every store's price to 1000 gold and have the FAI one be 1400 or 1300, with the same object in mind.

Edit: It is a design flaw IMO that Beregost gives the best prices.
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