UD Spawn Point

Suggestions for Improving Existing Area Maps or for Altering Area Maps to Reflect In-Game Plots

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Tanlaus
Quality Control
Posts: 1218
Joined: Thu Jul 18, 2019 8:15 pm

UD Spawn Point

Unread post by Tanlaus »

One thing a few of us have noticed is that the starting point in S’shamath, the Glourus Wing (or however you spell it) can be kind of a mess with the two basic merchants sharing the narrow hallway with a spawn in point,

It often makes for some awkward RP to go along with the awkward crowding.

Seems like it might be help clean things up to move the merchants into the actual marketplace which is right out the door.
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Jepop
Posts: 154
Joined: Thu Sep 12, 2013 2:43 am

Re: UD Spawn Point

Unread post by Jepop »

This is a good idea. It can get a little tight in there. :lol:
Lerbo Nuggetneck- Svirfneblin Miner and Fisherman
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Valefort
Retired Admin
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Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: UD Spawn Point

Unread post by Valefort »

Sounds like a good idea, I moved it just outside Gloura.
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