What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
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- gedweyignasia
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What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
If dungeons did not provide any loot, XP, or other gains, what kind of dungeon would you enjoy visiting? Why? Can you describe the sort of adventure you'd like to have and the game systems that would support this?
If you would not visit a dungeon that provides no loot, XP, or other gains, please do not respond to this thread. Any such replies are off-topic.
If you would not visit a dungeon that provides no loot, XP, or other gains, please do not respond to this thread. Any such replies are off-topic.
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
if that is the case I suppose my character would visit a dungeon if one of their friends is captive in said dungeon
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
Same here. If there were no loot or other things, it would need to be a puzzle dungeon.
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- Theodore01
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
A dungeon that would require a lot of different skill checks, maybe some stat checks too, tools and to a degree spells to overcome obstacles to progress further into it.
(But not sure I would visit it more than once without any sort of reward.)
(But not sure I would visit it more than once without any sort of reward.)
- whatsittoya
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
Yeah I'm seconding the 'puzzle dungeon' answer.
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
Alrighty folks. What I've done is split the topic as best I can and created a new one to discuss the merits of dungeons without mechanic rewards etc. I hope this will allow both discussions to happen simultaneously and that everyone can be heard on their respective topic without hijacking either one away from the intended discourse. Both discussions certainly have merit and as long as they stay on topic (and civil of course) we should be good.
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
In three words: Well constructed puzzles.
A dungeon that requires puzzles and multiple skills that would ideally be spread across more than 1 char. Those puzzles have to be solvable and well constructed. And, to give longevity, as a dungeon that always has the same puzzle will only be done once or twice, the important ingredient of: randomness.
If its a puzzle dungeon that changes the puzzles every reset or day or week, it will give it longevity.
It's a lot more work, but the absolute only way I see a puzzle, RP-centered dungeon work.
A dungeon that requires puzzles and multiple skills that would ideally be spread across more than 1 char. Those puzzles have to be solvable and well constructed. And, to give longevity, as a dungeon that always has the same puzzle will only be done once or twice, the important ingredient of: randomness.
If its a puzzle dungeon that changes the puzzles every reset or day or week, it will give it longevity.
It's a lot more work, but the absolute only way I see a puzzle, RP-centered dungeon work.
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
A dungeon with many one hit kill traps that change place every server reset. Something like the Tomb of Horrors and that once you die you are not allowed back into the dungeon until the next server reset.
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
To add more detail.
For example having an usable item at the entrance of the dungeon that allows your PC to become captive in such dungeon, trapping them somewhere and then someone can go there rescue them.
The roleplay investment and opportunities are enough motivation to delve in such dungeon. Adding some puzzles can help too.
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
One that provides interesting combat.
Perhaps this will be somewhat solved with an AI upgrade. But outside of that, facing enemies that have different abilities, perhaps can't be easily split from a group with ranged weapons, would make for a better dungeon experience, one I would enjoy playing through without the need for a reward. In the same vein that sometimes a pvp fight can be fun just because you can't automatically predict what your opponent is going to do every time.
Perhaps this will be somewhat solved with an AI upgrade. But outside of that, facing enemies that have different abilities, perhaps can't be easily split from a group with ranged weapons, would make for a better dungeon experience, one I would enjoy playing through without the need for a reward. In the same vein that sometimes a pvp fight can be fun just because you can't automatically predict what your opponent is going to do every time.
- FallingStar
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
Only if it looked cool. Otherwise, I wouldn't waste my time on clunky, bad nwn2 mechanics with no incentive.
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- selhan
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
One of decent enough size for RP purpose, no loot, no xp, no mobs. Such a dungeon may hardly be used to be honest, but it would be something handy for Rp for different scenarios. A place some secluded met could take place without spawning mobs to interrupt. A cage/prison in the end of a corridor for a captured friend to rescue or some player base staging event, perhaps an area within this place used as a hideout for fugitives or someone being hunted , given a campsite or two etc. Nothing massively too big but in place for strictly Rp means. Maybe some skill check mechanics to leap over a small stream like a survival check to scope up clean water or like the Cloakwood mines to swing across from a hanging rope etc.
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- Dragonslayer
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
Also, I'd just like to say in addition to puzzle dungeons, I'd really like to see the dungeon design be based on ongoing or completed plots within the server. I'd be more likely to visit a dungeon that has some meaning to my character, such as a plot that he took part in, than a random dungeon that he has no roleplay connection to.gedweyignasia wrote: ↑Sat Mar 05, 2022 4:51 am If dungeons did not provide any loot, XP, or other gains, what kind of dungeon would you enjoy visiting? Why? Can you describe the sort of adventure you'd like to have and the game systems that would support this?
If you would not visit a dungeon that provides no loot, XP, or other gains, please do not respond to this thread. Any such replies are off-topic.
And if we're being honest, if there are no mechanical incentives to visiting a dungeon, there needs to be roleplay incentives. This would be one.
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Re: What kind of dungeons would you enjoy visiting, if there were no rewards? (XP, loot, etc.)
Not enjoy per se, but I would consider visiting a tough dungeon for bragging rights.
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