Coming Soon: East Farmland Updates

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Rhifox
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Coming Soon: East Farmland Updates

Unread post by Rhifox »

Hello BG!

We're finally looking at integrating some of tfunke's BG updates in a coming patch. For now this will just be the eastern farmlands, with interior zones coming at a later date.

An IC note about this update: This should not be seen as a huge IC change, as canonically Baldur's Gate already had an outer city. However, it can be seen as a newly refurbished outer city -- much of this area can be seen as having been destroyed during the undead war, so only now, several years since that conflict, can we say it's been fully rebuilt. Of course, some things are moved around a bit, things are in a few different locations and so on, so a bit of handwaving is going to be necessary to explain that.

Aside from tfunke's design, this map will also include my lighting and persistent weather system. No more 5-minute showers at the campfire, now it's either raining that reset (or snowing), or it's clear. Nights are dark, but this is a well-lighted area so it'll be more atmospheric than difficult to maneuver. Still, torches are recommended. I'll likely be implementing both of these systems on the existing interior BG maps as well as a stop-gap until those maps get their updates.

Of course, the big thanks for this update goes to tfunke, who was the one that originally designed this map.

Some considerations:

- The graveyard quest giver is now in the graveyard again, rather than the farmlands/outer city.
- The wand recharger is now in Sorcerous Sundries, rather than the farmlands/outer city.
- Lanterns can be found at Blunt's now, in crates (similar to the torch barrel at Soubar) to hopefully allow them to actually work. Taking a lantern will incur a charge (he's not going to give them out for free, afterall).
- There may be some kinks to work out still, as this is a big new map. Please be diligent with reporting errors on the forums.


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Steve
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Re: Coming Soon: East Farmland Updates

Unread post by Steve »

Awesome! Thanks for pushing this ahead...and IG! :clap:

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Re: Coming Soon: East Farmland Updates

Unread post by Theodore01 »

Nice, hope the storage NPC will still work after this update.
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Re: Coming Soon: East Farmland Updates

Unread post by Rhifox »

Theodore01 wrote: Fri Jan 14, 2022 6:19 pm Nice, hope the storage NPC will still work after this update.
It should, as the map tag will stay the same.
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Re: Coming Soon: East Farmland Updates

Unread post by artemitavik »

OoooOOooooh...

AAaaaaaAAAAAah...

I dig it.
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Re: Coming Soon: East Farmland Updates

Unread post by mastajabba »

10/10 love where the Radiant Heart Charterhouse is looks a better defendable position 💚
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Rhifox
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Re: Coming Soon: East Farmland Updates

Unread post by Rhifox »

Update:

Some considerations:

- The graveyard quest giver is now in the graveyard again, rather than the farmlands/outer city.
- The wand recharger is now in Sorcerous Sundries, rather than the farmlands/outer city.
- Lanterns can be found at Blunt's now, in crates (similar to the torch barrel at Soubar) to hopefully allow them to actually work. Taking a lantern will incur a charge (he's not going to give them out for free, afterall).
- There may be some kinks to work out still, as this is a big new map. Please be diligent with reporting errors on the forums.
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Re: Coming Soon: East Farmland Updates

Unread post by Tsidkenu »

Will people who park their horses here have to move them, lest they become stuck in a tree or dwelling?
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Re: Coming Soon: East Farmland Updates

Unread post by Rhifox »

Tsidkenu wrote: Sun Jan 16, 2022 7:25 pm Will people who park their horses here have to move them, lest they become stuck in a tree or dwelling?
No, any stablemaster NPC can summon your horse to you (and since the split, any active horse will automatically teleport to you whenever crossing servers, making tying horses down something that largely isn't viable anymore).
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