Jyn's Not So Terrible Collection of Stuff in S’shamsth, Rockrun or Soubar
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Jyn's Not So Terrible Collection of Stuff in S’shamsth, Rockrun or Soubar
Posts go up in S'shamath, Rockrun and Soubar:
"Dear Diary... oh wait I'm publishing this.... hmmm... dead memoir, I have lost yet another slave to the backbreaking labor of carting my finds around. Tragic! Domestic Bugbears are not cheap! My coin purse suffers yet again! It has been decided- by me of course- that it would be in my best interests financially to, shall we say, "lighten the load." So I am willing to sell, or trade. If it seems too good to buy, chances are you cannot buy it. But there are trinkets I desire and have yet to find. Maybe you my good reader have! Maybe we can strike a deal! Maybe we can bring entirety of the Sword Coast under our collective heels! Or maybe we can just trade some stuff. Either is fine by me.
I am looking for Greater and Epic rogue daggers, short swords and/or kukris. Maybe other stuff to. Never can tell.
Here is a list that might possibly be interesting to someone:
Adamantium:
Adamantium Katana +2
Adamantium Dwarven Waraxe: AB +1, EB +1, Spell Immunity Poison
Adamantium Falchion Constitution +1
Adamantium Handaxe 5% electrical Immunity
Armor:
Swashbuckler's Chain Shirt, Greater: AC +3, Bonus Feat: Dash, HP +5, Parry +3, Tumble +3, mithril
Coral Chain Shirt, Greater AC +3, Fortitude +2, SR 16
Mithril Full Plate AC +1, SR 14
Studded Leather Armor: Wisdom +3, SR 30
Darksteel Chain Shirt +4 AC, SR 14, Acid 5/
(Chain Shirt) Squire's Defense: AC +2, Strength +2, Cure serious Wounds (10) 3/day
(Robe) The Adept's Tunic: Constitution +3. SR 16, Immune Electrical 10%
(Darksteel Chainmail) Chain of the Wizard Slayer: AC +1, HP +5, SR 32, Acid 5/-
Greater Battle Robe: AC +2 vs Evil, Concentration +3, Spellcraft +3, SR 24, Wizard or Sorcerer
(Chain Shirt) Mirrored Armor: AC +3, SR 24
Electric Eel Hide Armor (leather) +4, +10 HP, +2 electric saves, resist electric 5/-, SKill Bonus Lore Arcana +3, Orb of Electricity 1/day
Balduran’s Armor (heavy armor) +2 AC +3 Charisma Regeneration +1
Tunic AC +2, Intelligence +4, Craft Armor +3, Set Trap +4
Robes +1 AC +4 Intelligence
Shields:
Tower Shield +3 SR 24, Only Useable by Good
Shield of Whispers (small shield) +3 AC, +4 Move Silently
Weapons:
(Warhammer) Rune Hammer +1, SR 18
Rapier of Envy: EB +2, Damage Bonus Magical 2, SR 18
Quarterstaff: Bonus Spell Paladin 4, Bonus Spell Wizard 5, SR 14
Quarterstaff: Bonus Spell Slot Spirit Shaman Level 6, SR 24
(Dagger) Spelljammer AB +3 EB +2 SR 32
Quarterstaff Spirit Shaman 6, SR 24
Whip +4 1d4 electric damage
Staff of Ascension: +1 Deflection AC, Bonus Slot Druid Level 2, EB +2, Regeneration +1 (not vampiric), Entangle (2) 3 uses/day, Only usable by Druid
(Sling) Tarpoon’s Equalizer, epic: +4 EB, +5 AC vs giant, unlimited ammo bullets +1
Crusader’s Flail, Epic: damage bonus 1d6 piercing, EB +4, cure critical wounds (12) 2/day
Sickle of Holy Mourning: bonus feat extra turning EB +2 EB +5 vs undead
Rod of the Recluse (mace): EB +4, on hit poison DC24 1d2 strength damage. Usable by: chaotic evil, chaotic neutral, neutral evil, elf. Use Poison (5) 1/day
(Morning star) star scepter, epic: eb +4, damage bonus 1d4 magical
Jewelry:
Lesser Amulet of the Master: Diplomacy +2, Disable Device +2, Open Lock +2, Search +2, Lore Arcana +2, SR 22
Talisman of Pure Good: Charisma +2, Wisdom +2 SR 20, Good only
Talisman of Pure Evil: Charisma +2, Wisdom +2, SR 20, Evil Only
Periapt of the Lost Witch: +1 Natural Armor, Save vs Mind Affecting +4, SR 28
Ring of Transcendent Power: Cleric 5, Wisdom +3, SR 22, Useable by Cleric
Ring of Magic Defense: Spellcraft +2, SR 20, Dispel Magic (10) 1/day
Ring AC +4, HP +3
Ring of Whispers: Move Silently +3
(Ring) The Archer's Ally: AC vs Piercing +4
Ring of protection +4
(Ring) +3 wisdom +2 charisma
Ring of Woodland Power: Druid 5, Wisdom +3, SR 22 Druid only or UMD
Isaac's Force Stone (amulet) Bonus Spell Slots: Sorc 4 & 5 Wizard 4 & 5, Universal Saves +1
Amulet +4 AC +3 strength
Clothes:
Dragon Slippers Dexterity +2, Strength +2, Save vs Fear +2, SR 20
Greater Entropic Bracers: +4 AC (armor) only Useable By Chaotic
Gloves of the Spirit Wolf: AB +3, Strength +3, On Hit: Wounding DC=14, Rage (12) 2 uses/day
Boots of Hardiness +3: +3 Dodge AC, +3 Constitution
Boots AC +4 Wizard Spell 5th level.
Helmet Wisdom +4 Good or UMD
(Cloak) Forestqueen's Blessing: Charisma +3, Save vs disease +5, Regeneration +1
Monk’s Belt: bonus feat improved critical unarmed strike, bonus feat weapon specialization unarmed strike, haste (10) 1/day, useable by Monk
Cavalier Boots, Epic +4 dodge, bonus feat dash, damage immunity negative energy 15%
Misc.
Several Canary Diamonds
Several Blue Diamonds
2 Star Saphires
//OOC Please PM me here or in game if you are interested in anything. I'm just terrible about checking marketplace threads. Which is why I so rarely make them. Even if you just PM me to tell me to check the thread I will not only not be offended, I will be grateful!
"Dear Diary... oh wait I'm publishing this.... hmmm... dead memoir, I have lost yet another slave to the backbreaking labor of carting my finds around. Tragic! Domestic Bugbears are not cheap! My coin purse suffers yet again! It has been decided- by me of course- that it would be in my best interests financially to, shall we say, "lighten the load." So I am willing to sell, or trade. If it seems too good to buy, chances are you cannot buy it. But there are trinkets I desire and have yet to find. Maybe you my good reader have! Maybe we can strike a deal! Maybe we can bring entirety of the Sword Coast under our collective heels! Or maybe we can just trade some stuff. Either is fine by me.
I am looking for Greater and Epic rogue daggers, short swords and/or kukris. Maybe other stuff to. Never can tell.
Here is a list that might possibly be interesting to someone:
Adamantium:
Adamantium Katana +2
Adamantium Dwarven Waraxe: AB +1, EB +1, Spell Immunity Poison
Adamantium Falchion Constitution +1
Adamantium Handaxe 5% electrical Immunity
Armor:
Swashbuckler's Chain Shirt, Greater: AC +3, Bonus Feat: Dash, HP +5, Parry +3, Tumble +3, mithril
Coral Chain Shirt, Greater AC +3, Fortitude +2, SR 16
Mithril Full Plate AC +1, SR 14
Studded Leather Armor: Wisdom +3, SR 30
Darksteel Chain Shirt +4 AC, SR 14, Acid 5/
(Chain Shirt) Squire's Defense: AC +2, Strength +2, Cure serious Wounds (10) 3/day
(Robe) The Adept's Tunic: Constitution +3. SR 16, Immune Electrical 10%
(Darksteel Chainmail) Chain of the Wizard Slayer: AC +1, HP +5, SR 32, Acid 5/-
Greater Battle Robe: AC +2 vs Evil, Concentration +3, Spellcraft +3, SR 24, Wizard or Sorcerer
(Chain Shirt) Mirrored Armor: AC +3, SR 24
Electric Eel Hide Armor (leather) +4, +10 HP, +2 electric saves, resist electric 5/-, SKill Bonus Lore Arcana +3, Orb of Electricity 1/day
Balduran’s Armor (heavy armor) +2 AC +3 Charisma Regeneration +1
Tunic AC +2, Intelligence +4, Craft Armor +3, Set Trap +4
Robes +1 AC +4 Intelligence
Shields:
Tower Shield +3 SR 24, Only Useable by Good
Shield of Whispers (small shield) +3 AC, +4 Move Silently
Weapons:
(Warhammer) Rune Hammer +1, SR 18
Rapier of Envy: EB +2, Damage Bonus Magical 2, SR 18
Quarterstaff: Bonus Spell Paladin 4, Bonus Spell Wizard 5, SR 14
Quarterstaff: Bonus Spell Slot Spirit Shaman Level 6, SR 24
(Dagger) Spelljammer AB +3 EB +2 SR 32
Quarterstaff Spirit Shaman 6, SR 24
Whip +4 1d4 electric damage
Staff of Ascension: +1 Deflection AC, Bonus Slot Druid Level 2, EB +2, Regeneration +1 (not vampiric), Entangle (2) 3 uses/day, Only usable by Druid
(Sling) Tarpoon’s Equalizer, epic: +4 EB, +5 AC vs giant, unlimited ammo bullets +1
Crusader’s Flail, Epic: damage bonus 1d6 piercing, EB +4, cure critical wounds (12) 2/day
Sickle of Holy Mourning: bonus feat extra turning EB +2 EB +5 vs undead
Rod of the Recluse (mace): EB +4, on hit poison DC24 1d2 strength damage. Usable by: chaotic evil, chaotic neutral, neutral evil, elf. Use Poison (5) 1/day
(Morning star) star scepter, epic: eb +4, damage bonus 1d4 magical
Jewelry:
Lesser Amulet of the Master: Diplomacy +2, Disable Device +2, Open Lock +2, Search +2, Lore Arcana +2, SR 22
Talisman of Pure Good: Charisma +2, Wisdom +2 SR 20, Good only
Talisman of Pure Evil: Charisma +2, Wisdom +2, SR 20, Evil Only
Periapt of the Lost Witch: +1 Natural Armor, Save vs Mind Affecting +4, SR 28
Ring of Transcendent Power: Cleric 5, Wisdom +3, SR 22, Useable by Cleric
Ring of Magic Defense: Spellcraft +2, SR 20, Dispel Magic (10) 1/day
Ring AC +4, HP +3
Ring of Whispers: Move Silently +3
(Ring) The Archer's Ally: AC vs Piercing +4
Ring of protection +4
(Ring) +3 wisdom +2 charisma
Ring of Woodland Power: Druid 5, Wisdom +3, SR 22 Druid only or UMD
Isaac's Force Stone (amulet) Bonus Spell Slots: Sorc 4 & 5 Wizard 4 & 5, Universal Saves +1
Amulet +4 AC +3 strength
Clothes:
Dragon Slippers Dexterity +2, Strength +2, Save vs Fear +2, SR 20
Greater Entropic Bracers: +4 AC (armor) only Useable By Chaotic
Gloves of the Spirit Wolf: AB +3, Strength +3, On Hit: Wounding DC=14, Rage (12) 2 uses/day
Boots of Hardiness +3: +3 Dodge AC, +3 Constitution
Boots AC +4 Wizard Spell 5th level.
Helmet Wisdom +4 Good or UMD
(Cloak) Forestqueen's Blessing: Charisma +3, Save vs disease +5, Regeneration +1
Monk’s Belt: bonus feat improved critical unarmed strike, bonus feat weapon specialization unarmed strike, haste (10) 1/day, useable by Monk
Cavalier Boots, Epic +4 dodge, bonus feat dash, damage immunity negative energy 15%
Misc.
Several Canary Diamonds
Several Blue Diamonds
2 Star Saphires
//OOC Please PM me here or in game if you are interested in anything. I'm just terrible about checking marketplace threads. Which is why I so rarely make them. Even if you just PM me to tell me to check the thread I will not only not be offended, I will be grateful!
Last edited by Tanlaus on Mon Aug 07, 2023 2:06 pm, edited 69 times in total.
Re: Jyn's Not So Terrible Collection of Stuff
A messenger in a black cloak delivers a letter to the seller.
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Re: Jyn's Not So Terrible Collection of Stuff
Updated to remove a few items.
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Re: Jyn's Not So Terrible Collection of Stuff
Added Dagger AB +3, EB +2 SR 32
Boots of Hardiness +3: +3 AC, +3 con
Quarterstaff SR 24 Spirit Shaman 6
Boots of Hardiness +3: +3 AC, +3 con
Quarterstaff SR 24 Spirit Shaman 6
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Re: Jyn's Not So Terrible Collection of Stuff
Removed Epic Sling of Fire
Added Greater Crimson Sickle EB +3 Fire 1d4 Vamp Regen +1
Added Greater Crimson Sickle EB +3 Fire 1d4 Vamp Regen +1
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Re: Jyn's Not So Terrible Collection of Stuff
Added +4 ring of protection and Ring +2 charisma +3 wisdom
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Re: Jyn's Not So Terrible Collection of Stuff
Added simbulymn bracers +2 ac bonus feats: improved initiative, iron will & toughness
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Re: Jyn's Not So Terrible Collection of Stuff
Added Belted Quiver of Supreme Skill: Improved Critical Heavy and Light Crossbow, Rapid Reload, +3 dexterity
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Re: Jyn's Not So Terrible Collection of Stuff
Added +4 whip with 1d4 electrical damage.
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Re: Jyn's Not So Terrible Collection of Stuff
Added Staff of Ascension: +1 Deflection AC, Bonus Slot Druid Level 2, EB +2, Regeneration +1, Entangle (2) 3 uses/day, Only usable by Druid
To clarify for those who are asking, the regeneration is not vampiric. It works like the cloaks.
To clarify for those who are asking, the regeneration is not vampiric. It works like the cloaks.
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Re: Jyn's Not So Terrible Collection of Stuff
Added:
(Gloves) Ysridain's Touch: Bonus Spell Slot Bard Level 2, Bonus Spell Slot Bard Level 4, Bluff -3 Perform +3 Only Useable By: Bard
(Gloves) Ysridain's Touch: Bonus Spell Slot Bard Level 2, Bonus Spell Slot Bard Level 4, Bluff -3 Perform +3 Only Useable By: Bard
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Re: Jyn's Not So Terrible Collection of Stuff
Added:
Adamantium Falchion Constitution +1
Adamantium Falchion Constitution +1
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Re: Jyn's Not So Terrible Collection of Stuff
Added Epic Crimson Sickle +4 1d4 fire +2 vampiric regeneration
Traded already
Traded already
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Re: Jyn's Not So Terrible Collection of Stuff
Added Staff of the Vampire (quarterstaff) +1 AC + 1 AB +3 Vampiric Regeneration
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Re: Jyn's Not So Terrible Collection of Stuff
Added:
Electric Eel Hide Armor (leather) +4, +10 HP, +2 electric saves, resist electric 5/-, SKill Bonus Lore Arcana +3, Orb of Electricity 1/day
Electric Eel Hide Armor (leather) +4, +10 HP, +2 electric saves, resist electric 5/-, SKill Bonus Lore Arcana +3, Orb of Electricity 1/day