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Reconsider the stealth icon: ugly, buggy, and metagamey
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
Semi transparent player SEF is more than enough, it's the same visual delivery of invisible characters spotted by True Sight.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
This would be much better than an icon.Aspect of Sorrow wrote: ↑Sun Apr 16, 2023 8:40 am Semi transparent player SEF is more than enough, it's the same visual delivery of invisible characters spotted by True Sight.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
There's enough difference (both mechanical and in-world) between stealth and invisibility that I'd prefer not recycling the same effect for both.Aspect of Sorrow wrote: ↑Sun Apr 16, 2023 8:40 am Semi transparent player SEF is more than enough, it's the same visual delivery of invisible characters spotted by True Sight.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
The magically inclined one can receive another visual SEF.DaloLorn wrote: ↑Sun Apr 16, 2023 9:34 amThere's enough difference (both mechanical and in-world) between stealth and invisibility that I'd prefer not recycling the same effect for both.Aspect of Sorrow wrote: ↑Sun Apr 16, 2023 8:40 am Semi transparent player SEF is more than enough, it's the same visual delivery of invisible characters spotted by True Sight.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
Getting rid of the ghostly white effect while stealthing is a big improvement, so thank you. I noticed that it has instead been replaced by a semi transparent effect. IMO this is enough to convey stealth without also needing the icon.
But, if we absolutely must retain the icon, could it perhaps be modified slighty? Here is the problem:
Left: One stealthed character (detected), one unstealthed character; Right: Same scene with Low-Light Vision enabled.
It just strikes me as a little silly that a stealthed character should ever be more visible, even if detected. The icon could be improved by making it a simple black silhouette. Take the parts that are currently grey/white and make those black, then delete the rest of the icon. The result would be the silhouette of eyes and a cowl, in black, so that the icon doesn't act like a light bulb in dark areas/times of day.
Crude mock-up:
But, if we absolutely must retain the icon, could it perhaps be modified slighty? Here is the problem:
Left: One stealthed character (detected), one unstealthed character; Right: Same scene with Low-Light Vision enabled.
It just strikes me as a little silly that a stealthed character should ever be more visible, even if detected. The icon could be improved by making it a simple black silhouette. Take the parts that are currently grey/white and make those black, then delete the rest of the icon. The result would be the silhouette of eyes and a cowl, in black, so that the icon doesn't act like a light bulb in dark areas/times of day.
Crude mock-up:
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
Some kind of icon does need to stay, as skin SFX or transparency by themselves don't always update properly and can be overwritten or confused with other buffs.
An all black icon seems like something worth trying. Or possibly a ground-based ring icon like the one that appears while grappling, if people would prefer that over an over-the-head icon.
An all black icon seems like something worth trying. Or possibly a ground-based ring icon like the one that appears while grappling, if people would prefer that over an over-the-head icon.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
The one on the right looks less ..idk spooky gobliny? haha I think that would seem better. Looks cooler thats for sure.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
My only issue with the fully black one is how hard it will be to see. Not all monitors are the same, even with the option to correct colors/brightness. I can hit my "highlight everything" button, and see if there's people around that my toon would notice. But if the icon isn't easily visible, then we're back to square one where there's no icon or differentiation.
I don't personally care what the icon looks like, or how it's designed, as long as visibility is kept.
I don't personally care what the icon looks like, or how it's designed, as long as visibility is kept.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
+1JustAnotherGuy wrote: ↑Mon Jun 05, 2023 2:42 pm My only issue with the fully black one is how hard it will be to see. Not all monitors are the same, even with the option to correct colors/brightness. I can hit my "highlight everything" button, and see if there's people around that my toon would notice. But if the icon isn't easily visible, then we're back to square one where there's no icon or differentiation.
I don't personally care what the icon looks like, or how it's designed, as long as visibility is kept.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
Yeah, I'm with JAG and Louvaine on this one. The whole point of the icon is to draw attention to the fact that your character, not you as a player, noticed something suspicious, so visibility is a good thing.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
Seeing the screenshots a few posts earlier, I'm personally in favor of changing the icon in some way. It should definitely be visible if you're actually capable of seeing the stealthed character, but it should not act as a beacon to reveal a character in total darkness to another character without the ability to see anything but the pitch dark. That's likely to cause some issues with metagaming at some point. But definitely keep the icon in a better form if possible.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
I started with the fully black exactly as described above. and exactly as Jag said you couldn't see it.
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Re: Reconsider the stealth icon: ugly, buggy, and metagamey
Would it be possible to get a comparison shot with Highlight Mode active?RoseFrost wrote: ↑Sun Jun 04, 2023 4:29 pm It just strikes me as a little silly that a stealthed character should ever be more visible, even if detected. The icon could be improved by making it a simple black silhouette. Take the parts that are currently grey/white and make those black, then delete the rest of the icon. The result would be the silhouette of eyes and a cowl, in black, so that the icon doesn't act like a light bulb in dark areas/times of day.
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