Casting time on spells

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Ariella
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Casting time on spells

Unread post by Ariella »

Can these be removed?. I get the intent but all it really does it make me carry scrolls for instant cast, and if for what ever reason it stops mid way through the spell it gets really buggy. I had to cast ten separate scrying spells to fix my scrying because someone was invited into the party.
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Glowfire
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Re: Casting time on spells

Unread post by Glowfire »

Pretty please.

They do lag/bug out often and are a pain to fix then.

I also never see anyone use spells like Lure Shadow Demons and many similar ones which take three casts and have a very limited duration. They're cool spells but no one is going to use three rounds for them.
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TheKai
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Re: Casting time on spells

Unread post by TheKai »

For divine spells also, please!
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jeminizero
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Re: Casting time on spells

Unread post by jeminizero »

Ariella wrote: Thu Jul 04, 2019 12:57 pm I had to cast ten separate scrying spells to fix my scrying because someone was invited into the party.
I had a similar experience with raise dead. Sent a party invite in the middle of casting, and my FvS suddenly stopped. When I tried to resume casting, he would cast for just 1 round and then stop again. This happened twice. Had to use a scroll in the end.
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